Skip to content

Game.Simulation.AttractionSystem+AttractivenessFactor

Assembly: Game
Namespace: Game.Simulation

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum AttractivenessFactor : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.Simulation.AttractionSystem+AttractivenessFactor Efficiency;
    public static const Game.Simulation.AttractionSystem+AttractivenessFactor Maintenance;
    public static const Game.Simulation.AttractionSystem+AttractivenessFactor Forest;
    public static const Game.Simulation.AttractionSystem+AttractivenessFactor Beach;
    public static const Game.Simulation.AttractionSystem+AttractivenessFactor Height;
    public static const Game.Simulation.AttractionSystem+AttractivenessFactor Count;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.Simulation.AttractionSystem+AttractivenessFactor Efficiency
public static const Game.Simulation.AttractionSystem+AttractivenessFactor Efficiency;
  • public static const Game.Simulation.AttractionSystem+AttractivenessFactor Maintenance
public static const Game.Simulation.AttractionSystem+AttractivenessFactor Maintenance;
  • public static const Game.Simulation.AttractionSystem+AttractivenessFactor Forest
public static const Game.Simulation.AttractionSystem+AttractivenessFactor Forest;
  • public static const Game.Simulation.AttractionSystem+AttractivenessFactor Beach
public static const Game.Simulation.AttractionSystem+AttractivenessFactor Beach;
  • public static const Game.Simulation.AttractionSystem+AttractivenessFactor Height
public static const Game.Simulation.AttractionSystem+AttractivenessFactor Height;
  • public static const Game.Simulation.AttractionSystem+AttractivenessFactor Count
public static const Game.Simulation.AttractionSystem+AttractivenessFactor Count;