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Game.Simulation.TerrainSystem+AreaTriangle

Assembly: Game
Namespace: Game.Simulation

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct AreaTriangle
{
    public Unity.Mathematics.float3 m_PositionA;
    public Unity.Mathematics.float3 m_PositionB;
    public Unity.Mathematics.float3 m_PositionC;
    public Unity.Mathematics.float2 m_NoiseSize;
    public Unity.Mathematics.float2 m_HeightDelta;

}

Fields

  • public Unity.Mathematics.float3 m_PositionA
public Unity.Mathematics.float3 m_PositionA;
  • public Unity.Mathematics.float3 m_PositionB
public Unity.Mathematics.float3 m_PositionB;
  • public Unity.Mathematics.float3 m_PositionC
public Unity.Mathematics.float3 m_PositionC;
  • public Unity.Mathematics.float2 m_NoiseSize
public Unity.Mathematics.float2 m_NoiseSize;
  • public Unity.Mathematics.float2 m_HeightDelta
public Unity.Mathematics.float2 m_HeightDelta;