Game.Simulation.TerrainSystem+AreaTriangle
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct AreaTriangle
{
public Unity.Mathematics.float3 m_PositionA;
public Unity.Mathematics.float3 m_PositionB;
public Unity.Mathematics.float3 m_PositionC;
public Unity.Mathematics.float2 m_NoiseSize;
public Unity.Mathematics.float2 m_HeightDelta;
}
Fields
public Unity.Mathematics.float3 m_PositionA
public Unity.Mathematics.float3 m_PositionA;
public Unity.Mathematics.float3 m_PositionB
public Unity.Mathematics.float3 m_PositionB;
public Unity.Mathematics.float3 m_PositionC
public Unity.Mathematics.float3 m_PositionC;
public Unity.Mathematics.float2 m_NoiseSize
public Unity.Mathematics.float2 m_NoiseSize;
public Unity.Mathematics.float2 m_HeightDelta
public Unity.Mathematics.float2 m_HeightDelta;