Game.Simulation.TerrainSystem+AreaEdge
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct AreaEdge
{
public Unity.Mathematics.float2 m_PositionA;
public Unity.Mathematics.float2 m_PositionB;
public Unity.Mathematics.float2 m_Angles;
public System.Single m_SideOffset;
}
Fields
public Unity.Mathematics.float2 m_PositionA
public Unity.Mathematics.float2 m_PositionA;
public Unity.Mathematics.float2 m_PositionB
public Unity.Mathematics.float2 m_PositionB;
public Unity.Mathematics.float2 m_Angles
public Unity.Mathematics.float2 m_Angles;
public System.Single m_SideOffset
public System.Single m_SideOffset;