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Game.Simulation.TerrainSystem+AreaEdge

Assembly: Game
Namespace: Game.Simulation

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct AreaEdge
{
    public Unity.Mathematics.float2 m_PositionA;
    public Unity.Mathematics.float2 m_PositionB;
    public Unity.Mathematics.float2 m_Angles;
    public System.Single m_SideOffset;

}

Fields

  • public Unity.Mathematics.float2 m_PositionA
public Unity.Mathematics.float2 m_PositionA;
  • public Unity.Mathematics.float2 m_PositionB
public Unity.Mathematics.float2 m_PositionB;
  • public Unity.Mathematics.float2 m_Angles
public Unity.Mathematics.float2 m_Angles;
  • public System.Single m_SideOffset
public System.Single m_SideOffset;