Game.Simulation.ServiceCoverageSystem+ApplyCoverageJob
Assembly: Game
Namespace: Game.Simulation
Type: struct sealed public
Base: System.ValueType
Implements: Unity.Jobs.IJob
Attributes: BurstCompile
Code
public sealed struct ApplyCoverageJob : Unity.Jobs.IJob
{
public Unity.Collections.NativeList<Game.Simulation.ServiceCoverageSystem+BuildingData> m_BuildingData;
public Unity.Collections.NativeList<Game.Simulation.ServiceCoverageSystem+CoverageElement> m_Elements;
public System.Void Execute();
}
Fields
public Unity.Collections.NativeList<Game.Simulation.ServiceCoverageSystem+BuildingData> m_BuildingData
public Unity.Collections.NativeList<Game.Simulation.ServiceCoverageSystem+BuildingData> m_BuildingData;
public Unity.Collections.NativeList<Game.Simulation.ServiceCoverageSystem+CoverageElement> m_Elements
public Unity.Collections.NativeList<Game.Simulation.ServiceCoverageSystem+CoverageElement> m_Elements;
Methods
public Execute() : System.Void
public System.Void Execute();