Skip to content

Game.Simulation.AircraftNavigationHelpers+AircraftCollisionIterator

Assembly: Game
Namespace: Game.Simulation

Type: struct sealed public

Base: System.ValueType
Implements: Colossal.Collections.INativeQuadTreeIterator<Unity.Entities.Entity, Game.Common.QuadTreeBoundsXZ>, Colossal.Collections.IUnsafeQuadTreeIterator<Unity.Entities.Entity, Game.Common.QuadTreeBoundsXZ>

Code

public sealed struct AircraftCollisionIterator : Colossal.Collections.INativeQuadTreeIterator<Unity.Entities.Entity, Game.Common.QuadTreeBoundsXZ>, Colossal.Collections.IUnsafeQuadTreeIterator<Unity.Entities.Entity, Game.Common.QuadTreeBoundsXZ>
{
    public Unity.Entities.Entity m_Ignore;
    public Colossal.Mathematics.Line3+Segment m_Line;
    public Unity.Entities.ComponentLookup<Game.Vehicles.Aircraft> m_AircraftData;
    public Unity.Entities.ComponentLookup<Game.Objects.Transform> m_TransformData;
    public Unity.Entities.Entity m_Result;
    public System.Single m_ClosestT;

    public System.Boolean Intersect(Game.Common.QuadTreeBoundsXZ bounds);
    public System.Void Iterate(Game.Common.QuadTreeBoundsXZ bounds, Unity.Entities.Entity entity);
}

Fields

  • public Unity.Entities.Entity m_Ignore
public Unity.Entities.Entity m_Ignore;
  • public Colossal.Mathematics.Line3+Segment m_Line
public Colossal.Mathematics.Line3+Segment m_Line;
  • public Unity.Entities.ComponentLookup<Game.Vehicles.Aircraft> m_AircraftData
public Unity.Entities.ComponentLookup<Game.Vehicles.Aircraft> m_AircraftData;
  • public Unity.Entities.ComponentLookup<Game.Objects.Transform> m_TransformData
public Unity.Entities.ComponentLookup<Game.Objects.Transform> m_TransformData;
  • public Unity.Entities.Entity m_Result
public Unity.Entities.Entity m_Result;
  • public System.Single m_ClosestT
public System.Single m_ClosestT;

Methods

  • public Intersect(Game.Common.QuadTreeBoundsXZ bounds) : System.Boolean
public System.Boolean Intersect(Game.Common.QuadTreeBoundsXZ bounds);
  • public Iterate(Game.Common.QuadTreeBoundsXZ bounds, Unity.Entities.Entity entity) : System.Void
public System.Void Iterate(Game.Common.QuadTreeBoundsXZ bounds, Unity.Entities.Entity entity);