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Game.Simulation.CarNavigationSystem+Actions

Assembly: Game
Namespace: Game.Simulation

Type: class public

Base: Game.GameSystemBase

Attributes: CompilerGenerated

Code

public class Actions : Game.GameSystemBase
{
    private Game.Simulation.TrafficAmbienceSystem m_TrafficAmbienceSystem;
    public Game.Net.LaneObjectUpdater m_LaneObjectUpdater;
    public Unity.Collections.NativeQueue<Game.Simulation.CarNavigationHelpers+LaneReservation> m_LaneReservationQueue;
    public Unity.Collections.NativeQueue<Game.Simulation.CarNavigationHelpers+LaneEffects> m_LaneEffectsQueue;
    public Unity.Collections.NativeQueue<Game.Simulation.CarNavigationHelpers+LaneSignal> m_LaneSignalQueue;
    public Unity.Collections.NativeQueue<Game.Simulation.CarNavigationSystem+TrafficAmbienceEffect> m_TrafficAmbienceQueue;
    public Unity.Jobs.JobHandle m_Dependency;
    private Game.Simulation.CarNavigationSystem+Actions+TypeHandle __TypeHandle;

    public Actions();

    private System.Void __AssignQueries(Unity.Entities.SystemState& state);
    protected virtual System.Void OnCreate();
    protected virtual System.Void OnCreateForCompiler();
    protected virtual System.Void OnUpdate();
}

Fields

  • private Game.Simulation.TrafficAmbienceSystem m_TrafficAmbienceSystem
private Game.Simulation.TrafficAmbienceSystem m_TrafficAmbienceSystem;
  • public Game.Net.LaneObjectUpdater m_LaneObjectUpdater
public Game.Net.LaneObjectUpdater m_LaneObjectUpdater;
  • public Unity.Collections.NativeQueue<Game.Simulation.CarNavigationHelpers+LaneReservation> m_LaneReservationQueue
public Unity.Collections.NativeQueue<Game.Simulation.CarNavigationHelpers+LaneReservation> m_LaneReservationQueue;
  • public Unity.Collections.NativeQueue<Game.Simulation.CarNavigationHelpers+LaneEffects> m_LaneEffectsQueue
public Unity.Collections.NativeQueue<Game.Simulation.CarNavigationHelpers+LaneEffects> m_LaneEffectsQueue;
  • public Unity.Collections.NativeQueue<Game.Simulation.CarNavigationHelpers+LaneSignal> m_LaneSignalQueue
public Unity.Collections.NativeQueue<Game.Simulation.CarNavigationHelpers+LaneSignal> m_LaneSignalQueue;
  • public Unity.Collections.NativeQueue<Game.Simulation.CarNavigationSystem+TrafficAmbienceEffect> m_TrafficAmbienceQueue
public Unity.Collections.NativeQueue<Game.Simulation.CarNavigationSystem+TrafficAmbienceEffect> m_TrafficAmbienceQueue;
  • public Unity.Jobs.JobHandle m_Dependency
public Unity.Jobs.JobHandle m_Dependency;
  • private Game.Simulation.CarNavigationSystem+Actions+TypeHandle __TypeHandle
private Game.Simulation.CarNavigationSystem+Actions+TypeHandle __TypeHandle;

Constructors

  • public Actions()
public Actions();

Methods

  • private __AssignQueries(Unity.Entities.SystemState& state) : System.Void
private System.Void __AssignQueries(Unity.Entities.SystemState& state);
  • protected virtual OnCreate() : System.Void
protected virtual System.Void OnCreate();
  • protected virtual OnCreateForCompiler() : System.Void
protected virtual System.Void OnCreateForCompiler();
  • protected virtual OnUpdate() : System.Void
protected virtual System.Void OnUpdate();

Nested types

  • Game.Simulation.CarNavigationSystem+Actions+TypeHandle