Game.Simulation.CarNavigationSystem+Actions
Assembly: Game
Namespace: Game.Simulation
Type: class public
Base: Game.GameSystemBase
Attributes: CompilerGenerated
Code
public class Actions : Game.GameSystemBase
{
private Game.Simulation.TrafficAmbienceSystem m_TrafficAmbienceSystem;
public Game.Net.LaneObjectUpdater m_LaneObjectUpdater;
public Unity.Collections.NativeQueue<Game.Simulation.CarNavigationHelpers+LaneReservation> m_LaneReservationQueue;
public Unity.Collections.NativeQueue<Game.Simulation.CarNavigationHelpers+LaneEffects> m_LaneEffectsQueue;
public Unity.Collections.NativeQueue<Game.Simulation.CarNavigationHelpers+LaneSignal> m_LaneSignalQueue;
public Unity.Collections.NativeQueue<Game.Simulation.CarNavigationSystem+TrafficAmbienceEffect> m_TrafficAmbienceQueue;
public Unity.Jobs.JobHandle m_Dependency;
private Game.Simulation.CarNavigationSystem+Actions+TypeHandle __TypeHandle;
public Actions();
private System.Void __AssignQueries(Unity.Entities.SystemState& state);
protected virtual System.Void OnCreate();
protected virtual System.Void OnCreateForCompiler();
protected virtual System.Void OnUpdate();
}
Fields
private Game.Simulation.TrafficAmbienceSystem m_TrafficAmbienceSystem
private Game.Simulation.TrafficAmbienceSystem m_TrafficAmbienceSystem;
public Game.Net.LaneObjectUpdater m_LaneObjectUpdater
public Game.Net.LaneObjectUpdater m_LaneObjectUpdater;
public Unity.Collections.NativeQueue<Game.Simulation.CarNavigationHelpers+LaneReservation> m_LaneReservationQueue
public Unity.Collections.NativeQueue<Game.Simulation.CarNavigationHelpers+LaneReservation> m_LaneReservationQueue;
public Unity.Collections.NativeQueue<Game.Simulation.CarNavigationHelpers+LaneEffects> m_LaneEffectsQueue
public Unity.Collections.NativeQueue<Game.Simulation.CarNavigationHelpers+LaneEffects> m_LaneEffectsQueue;
public Unity.Collections.NativeQueue<Game.Simulation.CarNavigationHelpers+LaneSignal> m_LaneSignalQueue
public Unity.Collections.NativeQueue<Game.Simulation.CarNavigationHelpers+LaneSignal> m_LaneSignalQueue;
public Unity.Collections.NativeQueue<Game.Simulation.CarNavigationSystem+TrafficAmbienceEffect> m_TrafficAmbienceQueue
public Unity.Collections.NativeQueue<Game.Simulation.CarNavigationSystem+TrafficAmbienceEffect> m_TrafficAmbienceQueue;
public Unity.Jobs.JobHandle m_Dependency
public Unity.Jobs.JobHandle m_Dependency;
private Game.Simulation.CarNavigationSystem+Actions+TypeHandle __TypeHandle
private Game.Simulation.CarNavigationSystem+Actions+TypeHandle __TypeHandle;
Constructors
public Actions()
public Actions();
Methods
private __AssignQueries(Unity.Entities.SystemState& state) : System.Void
private System.Void __AssignQueries(Unity.Entities.SystemState& state);
protected virtual OnCreate() : System.Void
protected virtual System.Void OnCreate();
protected virtual OnCreateForCompiler() : System.Void
protected virtual System.Void OnCreateForCompiler();
protected virtual OnUpdate() : System.Void
protected virtual System.Void OnUpdate();
Nested types
Game.Simulation.CarNavigationSystem+Actions+TypeHandle