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Game.Settings.GraphicsSettings+DlssQuality

Assembly: Game
Namespace: Game.Settings

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum DlssQuality : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.Settings.GraphicsSettings+DlssQuality Off;
    public static const Game.Settings.GraphicsSettings+DlssQuality Auto;
    public static const Game.Settings.GraphicsSettings+DlssQuality MaximumQuality;
    public static const Game.Settings.GraphicsSettings+DlssQuality Balanced;
    public static const Game.Settings.GraphicsSettings+DlssQuality MaximumPerformance;
    public static const Game.Settings.GraphicsSettings+DlssQuality UltraPerformance;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.Settings.GraphicsSettings+DlssQuality Off
public static const Game.Settings.GraphicsSettings+DlssQuality Off;
  • public static const Game.Settings.GraphicsSettings+DlssQuality Auto
public static const Game.Settings.GraphicsSettings+DlssQuality Auto;
  • public static const Game.Settings.GraphicsSettings+DlssQuality MaximumQuality
public static const Game.Settings.GraphicsSettings+DlssQuality MaximumQuality;
  • public static const Game.Settings.GraphicsSettings+DlssQuality Balanced
public static const Game.Settings.GraphicsSettings+DlssQuality Balanced;
  • public static const Game.Settings.GraphicsSettings+DlssQuality MaximumPerformance
public static const Game.Settings.GraphicsSettings+DlssQuality MaximumPerformance;
  • public static const Game.Settings.GraphicsSettings+DlssQuality UltraPerformance
public static const Game.Settings.GraphicsSettings+DlssQuality UltraPerformance;