Game.Settings.GraphicsSettings+DlssQuality
Assembly: Game
Namespace: Game.Settings
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Code
public sealed enum DlssQuality : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.Int32 value__;
public static const Game.Settings.GraphicsSettings+DlssQuality Off;
public static const Game.Settings.GraphicsSettings+DlssQuality Auto;
public static const Game.Settings.GraphicsSettings+DlssQuality MaximumQuality;
public static const Game.Settings.GraphicsSettings+DlssQuality Balanced;
public static const Game.Settings.GraphicsSettings+DlssQuality MaximumPerformance;
public static const Game.Settings.GraphicsSettings+DlssQuality UltraPerformance;
}
Fields
public System.Int32 value__
public System.Int32 value__;
public static const Game.Settings.GraphicsSettings+DlssQuality Off
public static const Game.Settings.GraphicsSettings+DlssQuality Off;
public static const Game.Settings.GraphicsSettings+DlssQuality Auto
public static const Game.Settings.GraphicsSettings+DlssQuality Auto;
public static const Game.Settings.GraphicsSettings+DlssQuality MaximumQuality
public static const Game.Settings.GraphicsSettings+DlssQuality MaximumQuality;
public static const Game.Settings.GraphicsSettings+DlssQuality Balanced
public static const Game.Settings.GraphicsSettings+DlssQuality Balanced;
public static const Game.Settings.GraphicsSettings+DlssQuality MaximumPerformance
public static const Game.Settings.GraphicsSettings+DlssQuality MaximumPerformance;
public static const Game.Settings.GraphicsSettings+DlssQuality UltraPerformance
public static const Game.Settings.GraphicsSettings+DlssQuality UltraPerformance;