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Game.Settings.GeneralSettings+AutoSaveInterval

Assembly: Game
Namespace: Game.Settings

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum AutoSaveInterval : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.Settings.GeneralSettings+AutoSaveInterval OneMinute;
    public static const Game.Settings.GeneralSettings+AutoSaveInterval TwoMinutes;
    public static const Game.Settings.GeneralSettings+AutoSaveInterval FiveMinutes;
    public static const Game.Settings.GeneralSettings+AutoSaveInterval TenMinutes;
    public static const Game.Settings.GeneralSettings+AutoSaveInterval ThirtyMinutes;
    public static const Game.Settings.GeneralSettings+AutoSaveInterval OneHour;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.Settings.GeneralSettings+AutoSaveInterval OneMinute
public static const Game.Settings.GeneralSettings+AutoSaveInterval OneMinute;
  • public static const Game.Settings.GeneralSettings+AutoSaveInterval TwoMinutes
public static const Game.Settings.GeneralSettings+AutoSaveInterval TwoMinutes;
  • public static const Game.Settings.GeneralSettings+AutoSaveInterval FiveMinutes
public static const Game.Settings.GeneralSettings+AutoSaveInterval FiveMinutes;
  • public static const Game.Settings.GeneralSettings+AutoSaveInterval TenMinutes
public static const Game.Settings.GeneralSettings+AutoSaveInterval TenMinutes;
  • public static const Game.Settings.GeneralSettings+AutoSaveInterval ThirtyMinutes
public static const Game.Settings.GeneralSettings+AutoSaveInterval ThirtyMinutes;
  • public static const Game.Settings.GeneralSettings+AutoSaveInterval OneHour
public static const Game.Settings.GeneralSettings+AutoSaveInterval OneHour;