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Game.Serialization.PreSerialize`1

Assembly: Game
Namespace: Game.Serialization

Type: class public

Base: Game.GameSystemBase

Code

public class PreSerialize<T> : Game.GameSystemBase
{
    private Game.Serialization.SaveGameSystem m_SaveGameSystem;
    private T m_System;

    public PreSerialize`1();

    protected virtual System.Void OnCreate();
    protected virtual System.Void OnUpdate();
}

Fields

  • private Game.Serialization.SaveGameSystem m_SaveGameSystem
private Game.Serialization.SaveGameSystem m_SaveGameSystem;
  • private T m_System
private T m_System;

Constructors

  • public PreSerialize1()`
public PreSerialize`1();

Methods

  • protected virtual OnCreate() : System.Void
protected virtual System.Void OnCreate();
  • protected virtual OnUpdate() : System.Void
protected virtual System.Void OnUpdate();