Game.Serialization.PreSerialize`1
Assembly: Game
Namespace: Game.Serialization
Type: class public
Base: Game.GameSystemBase
Code
public class PreSerialize<T> : Game.GameSystemBase
{
private Game.Serialization.SaveGameSystem m_SaveGameSystem;
private T m_System;
public PreSerialize`1();
protected virtual System.Void OnCreate();
protected virtual System.Void OnUpdate();
}
Fields
private Game.Serialization.SaveGameSystem m_SaveGameSystem
private Game.Serialization.SaveGameSystem m_SaveGameSystem;
private T m_System
private T m_System;
Constructors
public PreSerialize
1()`
public PreSerialize`1();
Methods
protected virtual OnCreate() : System.Void
protected virtual System.Void OnCreate();
protected virtual OnUpdate() : System.Void
protected virtual System.Void OnUpdate();