Skip to content

Game.Serialization.LoadGameSystem+EventGameLoaded

Assembly: Game
Namespace: Game.Serialization

Type: class sealed public

Base: System.MulticastDelegate
Implements: System.ICloneable, System.Runtime.Serialization.ISerializable

Code

public sealed class EventGameLoaded : System.MulticastDelegate, System.ICloneable, System.Runtime.Serialization.ISerializable
{
    public EventGameLoaded(System.Object object, System.IntPtr method);

    public virtual System.IAsyncResult BeginInvoke(Colossal.Serialization.Entities.Context serializationContext, System.AsyncCallback callback, System.Object object);
    public virtual System.Void EndInvoke(System.IAsyncResult result);
    public virtual System.Void Invoke(Colossal.Serialization.Entities.Context serializationContext);
}

Constructors

  • public EventGameLoaded(System.Object object, System.IntPtr method)
public EventGameLoaded(System.Object object, System.IntPtr method);

Methods

  • public virtual BeginInvoke(Colossal.Serialization.Entities.Context serializationContext, System.AsyncCallback callback, System.Object object) : System.IAsyncResult
public virtual System.IAsyncResult BeginInvoke(Colossal.Serialization.Entities.Context serializationContext, System.AsyncCallback callback, System.Object object);
  • public virtual EndInvoke(System.IAsyncResult result) : System.Void
public virtual System.Void EndInvoke(System.IAsyncResult result);
  • public virtual Invoke(Colossal.Serialization.Entities.Context serializationContext) : System.Void
public virtual System.Void Invoke(Colossal.Serialization.Entities.Context serializationContext);