Game.Serialization.LoadGameSystem+EventGameLoaded
Assembly: Game
Namespace: Game.Serialization
Type: class sealed public
Base: System.MulticastDelegate
Implements: System.ICloneable
, System.Runtime.Serialization.ISerializable
Code
public sealed class EventGameLoaded : System.MulticastDelegate, System.ICloneable, System.Runtime.Serialization.ISerializable
{
public EventGameLoaded(System.Object object, System.IntPtr method);
public virtual System.IAsyncResult BeginInvoke(Colossal.Serialization.Entities.Context serializationContext, System.AsyncCallback callback, System.Object object);
public virtual System.Void EndInvoke(System.IAsyncResult result);
public virtual System.Void Invoke(Colossal.Serialization.Entities.Context serializationContext);
}
Constructors
public EventGameLoaded(System.Object object, System.IntPtr method)
public EventGameLoaded(System.Object object, System.IntPtr method);
Methods
public virtual BeginInvoke(Colossal.Serialization.Entities.Context serializationContext, System.AsyncCallback callback, System.Object object) : System.IAsyncResult
public virtual System.IAsyncResult BeginInvoke(Colossal.Serialization.Entities.Context serializationContext, System.AsyncCallback callback, System.Object object);
public virtual EndInvoke(System.IAsyncResult result) : System.Void
public virtual System.Void EndInvoke(System.IAsyncResult result);
public virtual Invoke(Colossal.Serialization.Entities.Context serializationContext) : System.Void
public virtual System.Void Invoke(Colossal.Serialization.Entities.Context serializationContext);