Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode
Assembly: Game
Namespace: Game.SceneFlow
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Code
public sealed enum StdoutCaptureMode : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.Int32 value__;
public static const Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode None;
public static const Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode Console;
public static const Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode CaptureOnly;
public static const Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode Redirect;
}
Fields
public System.Int32 value__
public System.Int32 value__;
public static const Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode None
public static const Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode None;
public static const Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode Console
public static const Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode Console;
public static const Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode CaptureOnly
public static const Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode CaptureOnly;
public static const Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode Redirect
public static const Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode Redirect;