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Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode

Assembly: Game
Namespace: Game.SceneFlow

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum StdoutCaptureMode : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode None;
    public static const Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode Console;
    public static const Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode CaptureOnly;
    public static const Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode Redirect;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode None
public static const Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode None;
  • public static const Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode Console
public static const Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode Console;
  • public static const Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode CaptureOnly
public static const Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode CaptureOnly;
  • public static const Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode Redirect
public static const Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode Redirect;