Game.SceneFlow.GameManager+State
Assembly: Game
Namespace: Game.SceneFlow
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Code
public sealed enum State : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.Int32 value__;
public static const Game.SceneFlow.GameManager+State Booting;
public static const Game.SceneFlow.GameManager+State Terminated;
public static const Game.SceneFlow.GameManager+State UIReady;
public static const Game.SceneFlow.GameManager+State WorldDisposed;
public static const Game.SceneFlow.GameManager+State WorldReady;
public static const Game.SceneFlow.GameManager+State Quitting;
public static const Game.SceneFlow.GameManager+State Loading;
}
Fields
public System.Int32 value__
public System.Int32 value__;
public static const Game.SceneFlow.GameManager+State Booting
public static const Game.SceneFlow.GameManager+State Booting;
public static const Game.SceneFlow.GameManager+State Terminated
public static const Game.SceneFlow.GameManager+State Terminated;
public static const Game.SceneFlow.GameManager+State UIReady
public static const Game.SceneFlow.GameManager+State UIReady;
public static const Game.SceneFlow.GameManager+State WorldDisposed
public static const Game.SceneFlow.GameManager+State WorldDisposed;
public static const Game.SceneFlow.GameManager+State WorldReady
public static const Game.SceneFlow.GameManager+State WorldReady;
public static const Game.SceneFlow.GameManager+State Quitting
public static const Game.SceneFlow.GameManager+State Quitting;
public static const Game.SceneFlow.GameManager+State Loading
public static const Game.SceneFlow.GameManager+State Loading;