Skip to content

Game.SceneFlow.GameManager+State

Assembly: Game
Namespace: Game.SceneFlow

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum State : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.SceneFlow.GameManager+State Booting;
    public static const Game.SceneFlow.GameManager+State Terminated;
    public static const Game.SceneFlow.GameManager+State UIReady;
    public static const Game.SceneFlow.GameManager+State WorldDisposed;
    public static const Game.SceneFlow.GameManager+State WorldReady;
    public static const Game.SceneFlow.GameManager+State Quitting;
    public static const Game.SceneFlow.GameManager+State Loading;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.SceneFlow.GameManager+State Booting
public static const Game.SceneFlow.GameManager+State Booting;
  • public static const Game.SceneFlow.GameManager+State Terminated
public static const Game.SceneFlow.GameManager+State Terminated;
  • public static const Game.SceneFlow.GameManager+State UIReady
public static const Game.SceneFlow.GameManager+State UIReady;
  • public static const Game.SceneFlow.GameManager+State WorldDisposed
public static const Game.SceneFlow.GameManager+State WorldDisposed;
  • public static const Game.SceneFlow.GameManager+State WorldReady
public static const Game.SceneFlow.GameManager+State WorldReady;
  • public static const Game.SceneFlow.GameManager+State Quitting
public static const Game.SceneFlow.GameManager+State Quitting;
  • public static const Game.SceneFlow.GameManager+State Loading
public static const Game.SceneFlow.GameManager+State Loading;