Game.SceneFlow.OverlayBindings+ScopedScreen
Assembly: Game
Namespace: Game.SceneFlow
Type: struct sealed public
Base: System.ValueType
Implements: System.IDisposable
Code
public sealed struct ScopedScreen : System.IDisposable
{
private Game.SceneFlow.OverlayBindings bindings;
private Game.SceneFlow.OverlayScreen screen;
public ScopedScreen(Game.SceneFlow.OverlayScreen screen, Game.SceneFlow.OverlayBindings bindings);
public System.Void Dispose();
}
Fields
private Game.SceneFlow.OverlayBindings bindings
private Game.SceneFlow.OverlayBindings bindings;
private Game.SceneFlow.OverlayScreen screen
private Game.SceneFlow.OverlayScreen screen;
Constructors
public ScopedScreen(Game.SceneFlow.OverlayScreen screen, Game.SceneFlow.OverlayBindings bindings)
public ScopedScreen(Game.SceneFlow.OverlayScreen screen, Game.SceneFlow.OverlayBindings bindings);
Methods
public Dispose() : System.Void
public System.Void Dispose();