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Game.SceneFlow.OverlayBindings+ScopedScreen

Assembly: Game
Namespace: Game.SceneFlow

Type: struct sealed public

Base: System.ValueType
Implements: System.IDisposable

Code

public sealed struct ScopedScreen : System.IDisposable
{
    private Game.SceneFlow.OverlayBindings bindings;
    private Game.SceneFlow.OverlayScreen screen;

    public ScopedScreen(Game.SceneFlow.OverlayScreen screen, Game.SceneFlow.OverlayBindings bindings);

    public System.Void Dispose();
}

Fields

  • private Game.SceneFlow.OverlayBindings bindings
private Game.SceneFlow.OverlayBindings bindings;
  • private Game.SceneFlow.OverlayScreen screen
private Game.SceneFlow.OverlayScreen screen;

Constructors

  • public ScopedScreen(Game.SceneFlow.OverlayScreen screen, Game.SceneFlow.OverlayBindings bindings)
public ScopedScreen(Game.SceneFlow.OverlayScreen screen, Game.SceneFlow.OverlayBindings bindings);

Methods

  • public Dispose() : System.Void
public System.Void Dispose();