Game.SceneFlow.GameManager+EventGameSaveLoad
Assembly: Game
Namespace: Game.SceneFlow
Type: class sealed public
Base: System.MulticastDelegate
Implements: System.ICloneable
, System.Runtime.Serialization.ISerializable
Code
public sealed class EventGameSaveLoad : System.MulticastDelegate, System.ICloneable, System.Runtime.Serialization.ISerializable
{
public EventGameSaveLoad(System.Object object, System.IntPtr method);
public virtual System.IAsyncResult BeginInvoke(System.String saveName, System.Boolean start, System.AsyncCallback callback, System.Object object);
public virtual System.Void EndInvoke(System.IAsyncResult result);
public virtual System.Void Invoke(System.String saveName, System.Boolean start);
}
Constructors
public EventGameSaveLoad(System.Object object, System.IntPtr method)
public EventGameSaveLoad(System.Object object, System.IntPtr method);
Methods
public virtual BeginInvoke(System.String saveName, System.Boolean start, System.AsyncCallback callback, System.Object object) : System.IAsyncResult
public virtual System.IAsyncResult BeginInvoke(System.String saveName, System.Boolean start, System.AsyncCallback callback, System.Object object);
public virtual EndInvoke(System.IAsyncResult result) : System.Void
public virtual System.Void EndInvoke(System.IAsyncResult result);
public virtual Invoke(System.String saveName, System.Boolean start) : System.Void
public virtual System.Void Invoke(System.String saveName, System.Boolean start);