Game.SceneFlow.GameManager+EventGamePreload
Assembly: Game
Namespace: Game.SceneFlow
Type: class sealed public
Base: System.MulticastDelegate
Implements: System.ICloneable
, System.Runtime.Serialization.ISerializable
Code
public sealed class EventGamePreload : System.MulticastDelegate, System.ICloneable, System.Runtime.Serialization.ISerializable
{
public EventGamePreload(System.Object object, System.IntPtr method);
public virtual System.IAsyncResult BeginInvoke(Colossal.Serialization.Entities.Purpose purpose, Game.GameMode mode, System.AsyncCallback callback, System.Object object);
public virtual System.Void EndInvoke(System.IAsyncResult result);
public virtual System.Void Invoke(Colossal.Serialization.Entities.Purpose purpose, Game.GameMode mode);
}
Constructors
public EventGamePreload(System.Object object, System.IntPtr method)
public EventGamePreload(System.Object object, System.IntPtr method);
Methods
public virtual BeginInvoke(Colossal.Serialization.Entities.Purpose purpose, Game.GameMode mode, System.AsyncCallback callback, System.Object object) : System.IAsyncResult
public virtual System.IAsyncResult BeginInvoke(Colossal.Serialization.Entities.Purpose purpose, Game.GameMode mode, System.AsyncCallback callback, System.Object object);
public virtual EndInvoke(System.IAsyncResult result) : System.Void
public virtual System.Void EndInvoke(System.IAsyncResult result);
public virtual Invoke(Colossal.Serialization.Entities.Purpose purpose, Game.GameMode mode) : System.Void
public virtual System.Void Invoke(Colossal.Serialization.Entities.Purpose purpose, Game.GameMode mode);