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Game.SceneFlow.GameManager+Configuration

Assembly: Game
Namespace: Game.SceneFlow

Type: class public

Base: System.Object

Code

public class Configuration
{
    public Colossal.Hash128 startGame;
    public System.Boolean disablePDXSDK;
    public System.Boolean noThumbnails;
    public System.String profilerTarget;
    public System.Boolean saveAllSettings;
    public System.Boolean cleanupSettings;
    public System.Boolean developerMode;
    public System.Boolean uiDeveloperMode;
    public System.Boolean qaDeveloperMode;
    public System.Boolean duplicateLogToDefault;
    public System.Boolean disableUserSection;
    public System.Boolean disableModding;
    public System.Boolean disableCodeModding;
    public Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode captureStdout;
    public System.String showHelp;
    public System.Boolean continuelastsave;

    public Configuration();

    public System.Void LogConfiguration();
    public virtual System.String ToString();
}

Fields

  • public Colossal.Hash128 startGame
public Colossal.Hash128 startGame;
  • public System.Boolean disablePDXSDK
public System.Boolean disablePDXSDK;
  • public System.Boolean noThumbnails
public System.Boolean noThumbnails;
  • public System.String profilerTarget
public System.String profilerTarget;
  • public System.Boolean saveAllSettings
public System.Boolean saveAllSettings;
  • public System.Boolean cleanupSettings
public System.Boolean cleanupSettings;
  • public System.Boolean developerMode
public System.Boolean developerMode;
  • public System.Boolean uiDeveloperMode
public System.Boolean uiDeveloperMode;
  • public System.Boolean qaDeveloperMode
public System.Boolean qaDeveloperMode;
  • public System.Boolean duplicateLogToDefault
public System.Boolean duplicateLogToDefault;
  • public System.Boolean disableUserSection
public System.Boolean disableUserSection;
  • public System.Boolean disableModding
public System.Boolean disableModding;
  • public System.Boolean disableCodeModding
public System.Boolean disableCodeModding;
  • public Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode captureStdout
public Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode captureStdout;
  • public System.String showHelp
public System.String showHelp;
  • public System.Boolean continuelastsave
public System.Boolean continuelastsave;

Constructors

  • public Configuration()
public Configuration();

Methods

  • public LogConfiguration() : System.Void
public System.Void LogConfiguration();
  • public virtual ToString() : System.String
public virtual System.String ToString();

Nested types

  • Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode