Game.SceneFlow.GameManager+Configuration
Assembly: Game
Namespace: Game.SceneFlow
Type: class public
Base: System.Object
Code
public class Configuration
{
public Colossal.Hash128 startGame;
public System.Boolean disablePDXSDK;
public System.Boolean noThumbnails;
public System.String profilerTarget;
public System.Boolean saveAllSettings;
public System.Boolean cleanupSettings;
public System.Boolean developerMode;
public System.Boolean uiDeveloperMode;
public System.Boolean qaDeveloperMode;
public System.Boolean duplicateLogToDefault;
public System.Boolean disableUserSection;
public System.Boolean disableModding;
public System.Boolean disableCodeModding;
public Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode captureStdout;
public System.String showHelp;
public System.Boolean continuelastsave;
public Configuration();
public System.Void LogConfiguration();
public virtual System.String ToString();
}
Fields
public Colossal.Hash128 startGame
public Colossal.Hash128 startGame;
public System.Boolean disablePDXSDK
public System.Boolean disablePDXSDK;
public System.Boolean noThumbnails
public System.Boolean noThumbnails;
public System.String profilerTarget
public System.String profilerTarget;
public System.Boolean saveAllSettings
public System.Boolean saveAllSettings;
public System.Boolean cleanupSettings
public System.Boolean cleanupSettings;
public System.Boolean developerMode
public System.Boolean developerMode;
public System.Boolean uiDeveloperMode
public System.Boolean uiDeveloperMode;
public System.Boolean qaDeveloperMode
public System.Boolean qaDeveloperMode;
public System.Boolean duplicateLogToDefault
public System.Boolean duplicateLogToDefault;
public System.Boolean disableUserSection
public System.Boolean disableUserSection;
public System.Boolean disableModding
public System.Boolean disableModding;
public System.Boolean disableCodeModding
public System.Boolean disableCodeModding;
public Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode captureStdout
public Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode captureStdout;
public System.String showHelp
public System.String showHelp;
public System.Boolean continuelastsave
public System.Boolean continuelastsave;
Constructors
public Configuration()
public Configuration();
Methods
public LogConfiguration() : System.Void
public System.Void LogConfiguration();
public virtual ToString() : System.String
public virtual System.String ToString();
Nested types
Game.SceneFlow.GameManager+Configuration+StdoutCaptureMode