Game.Routes.RoutePathSystem+RoutePathType
Assembly: Game
Namespace: Game.Routes
Type: struct sealed public
Base: System.ValueType
Implements: System.IEquatable<Game.Routes.RoutePathSystem+RoutePathType>
Code
public sealed struct RoutePathType : System.IEquatable<Game.Routes.RoutePathSystem+RoutePathType>
{
public Game.Prefabs.RouteConnectionType m_ConnectionType;
public Game.Net.RoadTypes m_RoadType;
public Game.Net.TrackTypes m_TrackType;
public System.Boolean Equals(Game.Routes.RoutePathSystem+RoutePathType other);
public virtual System.Int32 GetHashCode();
}
Fields
public Game.Prefabs.RouteConnectionType m_ConnectionType
public Game.Prefabs.RouteConnectionType m_ConnectionType;
public Game.Net.RoadTypes m_RoadType
public Game.Net.RoadTypes m_RoadType;
public Game.Net.TrackTypes m_TrackType
public Game.Net.TrackTypes m_TrackType;
Methods
public Equals(Game.Routes.RoutePathSystem+RoutePathType other) : System.Boolean
public System.Boolean Equals(Game.Routes.RoutePathSystem+RoutePathType other);
public virtual GetHashCode() : System.Int32
public virtual System.Int32 GetHashCode();