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Game.Routes.RoutePathSystem+RoutePathType

Assembly: Game
Namespace: Game.Routes

Type: struct sealed public

Base: System.ValueType
Implements: System.IEquatable<Game.Routes.RoutePathSystem+RoutePathType>

Code

public sealed struct RoutePathType : System.IEquatable<Game.Routes.RoutePathSystem+RoutePathType>
{
    public Game.Prefabs.RouteConnectionType m_ConnectionType;
    public Game.Net.RoadTypes m_RoadType;
    public Game.Net.TrackTypes m_TrackType;

    public System.Boolean Equals(Game.Routes.RoutePathSystem+RoutePathType other);
    public virtual System.Int32 GetHashCode();
}

Fields

  • public Game.Prefabs.RouteConnectionType m_ConnectionType
public Game.Prefabs.RouteConnectionType m_ConnectionType;
  • public Game.Net.RoadTypes m_RoadType
public Game.Net.RoadTypes m_RoadType;
  • public Game.Net.TrackTypes m_TrackType
public Game.Net.TrackTypes m_TrackType;

Methods

  • public Equals(Game.Routes.RoutePathSystem+RoutePathType other) : System.Boolean
public System.Boolean Equals(Game.Routes.RoutePathSystem+RoutePathType other);
  • public virtual GetHashCode() : System.Int32
public virtual System.Int32 GetHashCode();