Game.Routes.RaycastJobs+FindRoutesFromTreeJob
Assembly: Game
Namespace: Game.Routes
Type: struct sealed public
Base: System.ValueType
Implements: Unity.Jobs.IJob
Attributes: BurstCompile
Code
public sealed struct FindRoutesFromTreeJob : Unity.Jobs.IJob
{
public Unity.Collections.NativeArray<Game.Common.RaycastInput> m_Input;
public Colossal.Collections.NativeQuadTree<Game.Routes.RouteSearchItem, Game.Common.QuadTreeBoundsXZ> m_SearchTree;
public Unity.Collections.NativeList<Game.Routes.RaycastJobs+RouteItem> m_RouteList;
public System.Void Execute();
}
Fields
public Unity.Collections.NativeArray<Game.Common.RaycastInput> m_Input
public Unity.Collections.NativeArray<Game.Common.RaycastInput> m_Input;
public Colossal.Collections.NativeQuadTree<Game.Routes.RouteSearchItem, Game.Common.QuadTreeBoundsXZ> m_SearchTree
public Colossal.Collections.NativeQuadTree<Game.Routes.RouteSearchItem, Game.Common.QuadTreeBoundsXZ> m_SearchTree;
public Unity.Collections.NativeList<Game.Routes.RaycastJobs+RouteItem> m_RouteList
public Unity.Collections.NativeList<Game.Routes.RaycastJobs+RouteItem> m_RouteList;
Methods
public Execute() : System.Void
public System.Void Execute();
Nested types
Game.Routes.RaycastJobs+FindRoutesFromTreeJob+FindRoutesIterator