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Game.Routes.RaycastJobs+FindRoutesFromTreeJob

Assembly: Game
Namespace: Game.Routes

Type: struct sealed public

Base: System.ValueType
Implements: Unity.Jobs.IJob

Attributes: BurstCompile

Code

public sealed struct FindRoutesFromTreeJob : Unity.Jobs.IJob
{
    public Unity.Collections.NativeArray<Game.Common.RaycastInput> m_Input;
    public Colossal.Collections.NativeQuadTree<Game.Routes.RouteSearchItem, Game.Common.QuadTreeBoundsXZ> m_SearchTree;
    public Unity.Collections.NativeList<Game.Routes.RaycastJobs+RouteItem> m_RouteList;

    public System.Void Execute();
}

Fields

  • public Unity.Collections.NativeArray<Game.Common.RaycastInput> m_Input
public Unity.Collections.NativeArray<Game.Common.RaycastInput> m_Input;
  • public Colossal.Collections.NativeQuadTree<Game.Routes.RouteSearchItem, Game.Common.QuadTreeBoundsXZ> m_SearchTree
public Colossal.Collections.NativeQuadTree<Game.Routes.RouteSearchItem, Game.Common.QuadTreeBoundsXZ> m_SearchTree;
  • public Unity.Collections.NativeList<Game.Routes.RaycastJobs+RouteItem> m_RouteList
public Unity.Collections.NativeList<Game.Routes.RaycastJobs+RouteItem> m_RouteList;

Methods

  • public Execute() : System.Void
public System.Void Execute();

Nested types

  • Game.Routes.RaycastJobs+FindRoutesFromTreeJob+FindRoutesIterator