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Game.Rendering.GroupData+e__FixedBuffer

Assembly: Game
Namespace: Game.Rendering

Type: struct sealed public

Base: System.ValueType

Attributes: CompilerGenerated, UnsafeValueType

Code

public sealed struct <m_Properties>e__FixedBuffer
{
    public System.SByte FixedElementField;

}

Fields

  • public System.SByte FixedElementField
public System.SByte FixedElementField;