Game.Rendering.GroupData+e__FixedBuffer
Assembly: Game
Namespace: Game.Rendering
Type: struct sealed public
Base: System.ValueType
Attributes: CompilerGenerated
, UnsafeValueType
Code
public sealed struct <m_Properties>e__FixedBuffer
{
public System.SByte FixedElementField;
}
Fields
public System.SByte FixedElementField
public System.SByte FixedElementField;