Game.Rendering.BatchInstanceSystem+VelocityData
Assembly: Game
Namespace: Game.Rendering
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct VelocityData
{
public Unity.Entities.Entity m_Source;
public Unity.Mathematics.float3 m_Velocity;
}
Fields
public Unity.Entities.Entity m_Source
public Unity.Entities.Entity m_Source;
public Unity.Mathematics.float3 m_Velocity
public Unity.Mathematics.float3 m_Velocity;