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Game.Rendering.BatchInstanceSystem+VelocityData

Assembly: Game
Namespace: Game.Rendering

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct VelocityData
{
    public Unity.Entities.Entity m_Source;
    public Unity.Mathematics.float3 m_Velocity;

}

Fields

  • public Unity.Entities.Entity m_Source
public Unity.Entities.Entity m_Source;
  • public Unity.Mathematics.float3 m_Velocity
public Unity.Mathematics.float3 m_Velocity;