Game.Rendering.Utilities.State+ResultType
Assembly: Game
Namespace: Game.Rendering.Utilities
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Code
public sealed enum ResultType : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.Int32 value__;
public static const Game.Rendering.Utilities.State+ResultType Continue;
public static const Game.Rendering.Utilities.State+ResultType Stop;
public static const Game.Rendering.Utilities.State+ResultType Transition;
}
Fields
public System.Int32 value__
public System.Int32 value__;
public static const Game.Rendering.Utilities.State+ResultType Continue
public static const Game.Rendering.Utilities.State+ResultType Continue;
public static const Game.Rendering.Utilities.State+ResultType Stop
public static const Game.Rendering.Utilities.State+ResultType Stop;
public static const Game.Rendering.Utilities.State+ResultType Transition
public static const Game.Rendering.Utilities.State+ResultType Transition;