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Game.Rendering.Utilities.State+ResultType

Assembly: Game
Namespace: Game.Rendering.Utilities

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum ResultType : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.Rendering.Utilities.State+ResultType Continue;
    public static const Game.Rendering.Utilities.State+ResultType Stop;
    public static const Game.Rendering.Utilities.State+ResultType Transition;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.Rendering.Utilities.State+ResultType Continue
public static const Game.Rendering.Utilities.State+ResultType Continue;
  • public static const Game.Rendering.Utilities.State+ResultType Stop
public static const Game.Rendering.Utilities.State+ResultType Stop;
  • public static const Game.Rendering.Utilities.State+ResultType Transition
public static const Game.Rendering.Utilities.State+ResultType Transition;