Game.Rendering.Utilities.State+Result
Assembly: Game
Namespace: Game.Rendering.Utilities
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct Result
{
public Game.Rendering.Utilities.State+ResultType type;
public Game.Rendering.Utilities.State next;
public System.Boolean isContinue { get; }
public System.Boolean isStop { get; }
public System.Boolean isTransition { get; }
public static Game.Rendering.Utilities.State+Result Continue { get; }
public static Game.Rendering.Utilities.State+Result Stop { get; }
public static Game.Rendering.Utilities.State+Result TransitionTo(Game.Rendering.Utilities.State state);
}
Fields
public Game.Rendering.Utilities.State+ResultType type
public Game.Rendering.Utilities.State+ResultType type;
public Game.Rendering.Utilities.State next
public Game.Rendering.Utilities.State next;
Properties
public System.Boolean isContinue { get }
public System.Boolean isContinue { get; }
public System.Boolean isStop { get }
public System.Boolean isStop { get; }
public System.Boolean isTransition { get }
public System.Boolean isTransition { get; }
public static Game.Rendering.Utilities.State+Result Continue { get }
public static Game.Rendering.Utilities.State+Result Continue { get; }
public static Game.Rendering.Utilities.State+Result Stop { get }
public static Game.Rendering.Utilities.State+Result Stop { get; }
Methods
public static TransitionTo(Game.Rendering.Utilities.State state) : Game.Rendering.Utilities.State+Result
public static Game.Rendering.Utilities.State+Result TransitionTo(Game.Rendering.Utilities.State state);