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Game.Rendering.Utilities.ContextStateMachine`1

Assembly: Game
Namespace: Game.Rendering.Utilities

Type: class public

Base: Game.Rendering.Utilities.StateMachine

Code

public class ContextStateMachine<T> : Game.Rendering.Utilities.StateMachine
{
    private T <Context>k__BackingField;

    public T Context { get; private set; }

    public ContextStateMachine`1(T context);

}

Fields

  • private T <Context>k__BackingField
private T <Context>k__BackingField;

Properties

  • public T Context { get; private set }
public T Context { get; private set; }

Constructors

  • public ContextStateMachine1(T context)`
public ContextStateMachine`1(T context);