Game.Rendering.Utilities.ContextStateMachine`1
Assembly: Game
Namespace: Game.Rendering.Utilities
Type: class public
Base: Game.Rendering.Utilities.StateMachine
Code
public class ContextStateMachine<T> : Game.Rendering.Utilities.StateMachine
{
private T <Context>k__BackingField;
public T Context { get; private set; }
public ContextStateMachine`1(T context);
}
Fields
private T <Context>k__BackingField
private T <Context>k__BackingField;
Properties
public T Context { get; private set }
public T Context { get; private set; }
Constructors
public ContextStateMachine
1(T context)`
public ContextStateMachine`1(T context);