Game.Rendering.Utilities.ContextState`1
Assembly: Game
Namespace: Game.Rendering.Utilities
Type: class public
Base: Game.Rendering.Utilities.State
Code
public class ContextState<T> : Game.Rendering.Utilities.State
{
public T Context { get; }
public ContextState`1();
}
Properties
public T Context { get }
public T Context { get; }
Constructors
public ContextState
1()`
public ContextState`1();