Skip to content

Game.Rendering.Utilities.ContextState`1

Assembly: Game
Namespace: Game.Rendering.Utilities

Type: class public

Base: Game.Rendering.Utilities.State

Code

public class ContextState<T> : Game.Rendering.Utilities.State
{
    public T Context { get; }

    public ContextState`1();

}

Properties

  • public T Context { get }
public T Context { get; }

Constructors

  • public ContextState1()`
public ContextState`1();