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Game.Rendering.LightingSystem+State

Assembly: Game
Namespace: Game.Rendering

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Code

public sealed enum State : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Int32 value__;
    public static const Game.Rendering.LightingSystem+State Dawn;
    public static const Game.Rendering.LightingSystem+State Sunrise;
    public static const Game.Rendering.LightingSystem+State Day;
    public static const Game.Rendering.LightingSystem+State Sunset;
    public static const Game.Rendering.LightingSystem+State Dusk;
    public static const Game.Rendering.LightingSystem+State Night;
    public static const Game.Rendering.LightingSystem+State Invalid;

}

Fields

  • public System.Int32 value__
public System.Int32 value__;
  • public static const Game.Rendering.LightingSystem+State Dawn
public static const Game.Rendering.LightingSystem+State Dawn;
  • public static const Game.Rendering.LightingSystem+State Sunrise
public static const Game.Rendering.LightingSystem+State Sunrise;
  • public static const Game.Rendering.LightingSystem+State Day
public static const Game.Rendering.LightingSystem+State Day;
  • public static const Game.Rendering.LightingSystem+State Sunset
public static const Game.Rendering.LightingSystem+State Sunset;
  • public static const Game.Rendering.LightingSystem+State Dusk
public static const Game.Rendering.LightingSystem+State Dusk;
  • public static const Game.Rendering.LightingSystem+State Night
public static const Game.Rendering.LightingSystem+State Night;
  • public static const Game.Rendering.LightingSystem+State Invalid
public static const Game.Rendering.LightingSystem+State Invalid;