Game.Rendering.LightingSystem+State
Assembly: Game
Namespace: Game.Rendering
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Code
public sealed enum State : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.Int32 value__;
public static const Game.Rendering.LightingSystem+State Dawn;
public static const Game.Rendering.LightingSystem+State Sunrise;
public static const Game.Rendering.LightingSystem+State Day;
public static const Game.Rendering.LightingSystem+State Sunset;
public static const Game.Rendering.LightingSystem+State Dusk;
public static const Game.Rendering.LightingSystem+State Night;
public static const Game.Rendering.LightingSystem+State Invalid;
}
Fields
public System.Int32 value__
public System.Int32 value__;
public static const Game.Rendering.LightingSystem+State Dawn
public static const Game.Rendering.LightingSystem+State Dawn;
public static const Game.Rendering.LightingSystem+State Sunrise
public static const Game.Rendering.LightingSystem+State Sunrise;
public static const Game.Rendering.LightingSystem+State Day
public static const Game.Rendering.LightingSystem+State Day;
public static const Game.Rendering.LightingSystem+State Sunset
public static const Game.Rendering.LightingSystem+State Sunset;
public static const Game.Rendering.LightingSystem+State Dusk
public static const Game.Rendering.LightingSystem+State Dusk;
public static const Game.Rendering.LightingSystem+State Night
public static const Game.Rendering.LightingSystem+State Night;
public static const Game.Rendering.LightingSystem+State Invalid
public static const Game.Rendering.LightingSystem+State Invalid;