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Game.Rendering.TerrainRenderSystem+ShaderID

Assembly: Game
Namespace: Game.Rendering

Type: class public

Base: System.Object

Code

public class ShaderID
{
    public static readonly System.Int32 _COTerrainTextureArrayLODArea;
    public static readonly System.Int32 _COTerrainTextureArrayLODRange;
    public static readonly System.Int32 _COTerrainTextureArrayBaseLod;
    public static readonly System.Int32 _COTerrainHeightScaleOffset;
    public static readonly System.Int32 _LODArea;
    public static readonly System.Int32 _LODRange;
    public static readonly System.Int32 _TerrainScaleOffset;
    public static readonly System.Int32 _VTScaleOffset;
    public static readonly System.Int32 _HeightMap;
    public static readonly System.Int32 _SplatMap;
    public static readonly System.Int32 _HeightMapArray;
    public static readonly System.Int32 _BaseColorMap;
    public static readonly System.Int32 _OverlayExtra;
    public static readonly System.Int32 _SnowMap;
    public static readonly System.Int32 _OverlayArrowMask;
    public static readonly System.Int32 _OverlayArrowSource;
    public static readonly System.Int32 _OverlayPollutionMask;
    public static readonly System.Int32 _CODecalLayerMask;

    public ShaderID();

}

Fields

  • public static readonly System.Int32 _COTerrainTextureArrayLODArea
public static readonly System.Int32 _COTerrainTextureArrayLODArea;
  • public static readonly System.Int32 _COTerrainTextureArrayLODRange
public static readonly System.Int32 _COTerrainTextureArrayLODRange;
  • public static readonly System.Int32 _COTerrainTextureArrayBaseLod
public static readonly System.Int32 _COTerrainTextureArrayBaseLod;
  • public static readonly System.Int32 _COTerrainHeightScaleOffset
public static readonly System.Int32 _COTerrainHeightScaleOffset;
  • public static readonly System.Int32 _LODArea
public static readonly System.Int32 _LODArea;
  • public static readonly System.Int32 _LODRange
public static readonly System.Int32 _LODRange;
  • public static readonly System.Int32 _TerrainScaleOffset
public static readonly System.Int32 _TerrainScaleOffset;
  • public static readonly System.Int32 _VTScaleOffset
public static readonly System.Int32 _VTScaleOffset;
  • public static readonly System.Int32 _HeightMap
public static readonly System.Int32 _HeightMap;
  • public static readonly System.Int32 _SplatMap
public static readonly System.Int32 _SplatMap;
  • public static readonly System.Int32 _HeightMapArray
public static readonly System.Int32 _HeightMapArray;
  • public static readonly System.Int32 _BaseColorMap
public static readonly System.Int32 _BaseColorMap;
  • public static readonly System.Int32 _OverlayExtra
public static readonly System.Int32 _OverlayExtra;
  • public static readonly System.Int32 _SnowMap
public static readonly System.Int32 _SnowMap;
  • public static readonly System.Int32 _OverlayArrowMask
public static readonly System.Int32 _OverlayArrowMask;
  • public static readonly System.Int32 _OverlayArrowSource
public static readonly System.Int32 _OverlayArrowSource;
  • public static readonly System.Int32 _OverlayPollutionMask
public static readonly System.Int32 _OverlayPollutionMask;
  • public static readonly System.Int32 _CODecalLayerMask
public static readonly System.Int32 _CODecalLayerMask;

Constructors

  • public ShaderID()
public ShaderID();