Game.Rendering.TerrainRenderSystem+ShaderID
Assembly: Game
Namespace: Game.Rendering
Type: class public
Base: System.Object
Code
public class ShaderID
{
public static readonly System.Int32 _COTerrainTextureArrayLODArea;
public static readonly System.Int32 _COTerrainTextureArrayLODRange;
public static readonly System.Int32 _COTerrainTextureArrayBaseLod;
public static readonly System.Int32 _COTerrainHeightScaleOffset;
public static readonly System.Int32 _LODArea;
public static readonly System.Int32 _LODRange;
public static readonly System.Int32 _TerrainScaleOffset;
public static readonly System.Int32 _VTScaleOffset;
public static readonly System.Int32 _HeightMap;
public static readonly System.Int32 _SplatMap;
public static readonly System.Int32 _HeightMapArray;
public static readonly System.Int32 _BaseColorMap;
public static readonly System.Int32 _OverlayExtra;
public static readonly System.Int32 _SnowMap;
public static readonly System.Int32 _OverlayArrowMask;
public static readonly System.Int32 _OverlayArrowSource;
public static readonly System.Int32 _OverlayPollutionMask;
public static readonly System.Int32 _CODecalLayerMask;
public ShaderID();
}
Fields
public static readonly System.Int32 _COTerrainTextureArrayLODArea
public static readonly System.Int32 _COTerrainTextureArrayLODArea;
public static readonly System.Int32 _COTerrainTextureArrayLODRange
public static readonly System.Int32 _COTerrainTextureArrayLODRange;
public static readonly System.Int32 _COTerrainTextureArrayBaseLod
public static readonly System.Int32 _COTerrainTextureArrayBaseLod;
public static readonly System.Int32 _COTerrainHeightScaleOffset
public static readonly System.Int32 _COTerrainHeightScaleOffset;
public static readonly System.Int32 _LODArea
public static readonly System.Int32 _LODArea;
public static readonly System.Int32 _LODRange
public static readonly System.Int32 _LODRange;
public static readonly System.Int32 _TerrainScaleOffset
public static readonly System.Int32 _TerrainScaleOffset;
public static readonly System.Int32 _VTScaleOffset
public static readonly System.Int32 _VTScaleOffset;
public static readonly System.Int32 _HeightMap
public static readonly System.Int32 _HeightMap;
public static readonly System.Int32 _SplatMap
public static readonly System.Int32 _SplatMap;
public static readonly System.Int32 _HeightMapArray
public static readonly System.Int32 _HeightMapArray;
public static readonly System.Int32 _BaseColorMap
public static readonly System.Int32 _BaseColorMap;
public static readonly System.Int32 _OverlayExtra
public static readonly System.Int32 _OverlayExtra;
public static readonly System.Int32 _SnowMap
public static readonly System.Int32 _SnowMap;
public static readonly System.Int32 _OverlayArrowMask
public static readonly System.Int32 _OverlayArrowMask;
public static readonly System.Int32 _OverlayArrowSource
public static readonly System.Int32 _OverlayArrowSource;
public static readonly System.Int32 _OverlayPollutionMask
public static readonly System.Int32 _OverlayPollutionMask;
public static readonly System.Int32 _CODecalLayerMask
public static readonly System.Int32 _CODecalLayerMask;
Constructors
public ShaderID()
public ShaderID();