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Game.Rendering.ProceduralUploadSystem+Prepare

Assembly: Game
Namespace: Game.Rendering

Type: class public

Base: Game.GameSystemBase

Attributes: CompilerGenerated

Code

public class Prepare : Game.GameSystemBase
{
    private Game.Rendering.ProceduralUploadSystem m_ProceduralUploadSystem;
    private Game.Rendering.ProceduralUploadSystem+Prepare+TypeHandle __TypeHandle;

    public Prepare();

    private System.Void __AssignQueries(Unity.Entities.SystemState& state);
    protected virtual System.Void OnCreate();
    protected virtual System.Void OnCreateForCompiler();
    protected virtual System.Void OnUpdate();
}

Fields

  • private Game.Rendering.ProceduralUploadSystem m_ProceduralUploadSystem
private Game.Rendering.ProceduralUploadSystem m_ProceduralUploadSystem;
  • private Game.Rendering.ProceduralUploadSystem+Prepare+TypeHandle __TypeHandle
private Game.Rendering.ProceduralUploadSystem+Prepare+TypeHandle __TypeHandle;

Constructors

  • public Prepare()
public Prepare();

Methods

  • private __AssignQueries(Unity.Entities.SystemState& state) : System.Void
private System.Void __AssignQueries(Unity.Entities.SystemState& state);
  • protected virtual OnCreate() : System.Void
protected virtual System.Void OnCreate();
  • protected virtual OnCreateForCompiler() : System.Void
protected virtual System.Void OnCreateForCompiler();
  • protected virtual OnUpdate() : System.Void
protected virtual System.Void OnUpdate();

Nested types

  • Game.Rendering.ProceduralUploadSystem+Prepare+TypeHandle