Game.Rendering.ProceduralUploadSystem+Prepare
Assembly: Game
Namespace: Game.Rendering
Type: class public
Base: Game.GameSystemBase
Attributes: CompilerGenerated
Code
public class Prepare : Game.GameSystemBase
{
private Game.Rendering.ProceduralUploadSystem m_ProceduralUploadSystem;
private Game.Rendering.ProceduralUploadSystem+Prepare+TypeHandle __TypeHandle;
public Prepare();
private System.Void __AssignQueries(Unity.Entities.SystemState& state);
protected virtual System.Void OnCreate();
protected virtual System.Void OnCreateForCompiler();
protected virtual System.Void OnUpdate();
}
Fields
private Game.Rendering.ProceduralUploadSystem m_ProceduralUploadSystem
private Game.Rendering.ProceduralUploadSystem m_ProceduralUploadSystem;
private Game.Rendering.ProceduralUploadSystem+Prepare+TypeHandle __TypeHandle
private Game.Rendering.ProceduralUploadSystem+Prepare+TypeHandle __TypeHandle;
Constructors
public Prepare()
public Prepare();
Methods
private __AssignQueries(Unity.Entities.SystemState& state) : System.Void
private System.Void __AssignQueries(Unity.Entities.SystemState& state);
protected virtual OnCreate() : System.Void
protected virtual System.Void OnCreate();
protected virtual OnCreateForCompiler() : System.Void
protected virtual System.Void OnCreateForCompiler();
protected virtual OnUpdate() : System.Void
protected virtual System.Void OnUpdate();
Nested types
Game.Rendering.ProceduralUploadSystem+Prepare+TypeHandle