Game.Rendering.BatchInstanceSystem+Groups
Assembly: Game
Namespace: Game.Rendering
Type: class public
Base: Game.GameSystemBase
Attributes: CompilerGenerated
Code
public class Groups : Game.GameSystemBase
{
private Game.Rendering.PreCullingSystem m_PreCullingSystem;
private Game.Rendering.BatchManagerSystem m_BatchManagerSystem;
public Colossal.Collections.NativeParallelQueue<Game.Rendering.BatchInstanceSystem+GroupActionData> m_GroupActionQueue;
public Unity.Collections.NativeQueue<Game.Rendering.BatchInstanceSystem+VelocityData> m_VelocityQueue;
public Unity.Collections.NativeQueue<Game.Rendering.BatchInstanceSystem+FadeData> m_FadeQueue;
public Unity.Jobs.JobHandle m_Dependency;
private Game.Rendering.BatchInstanceSystem+Groups+TypeHandle __TypeHandle;
public Groups();
private System.Void __AssignQueries(Unity.Entities.SystemState& state);
protected virtual System.Void OnCreate();
protected virtual System.Void OnCreateForCompiler();
protected virtual System.Void OnUpdate();
}
Fields
private Game.Rendering.PreCullingSystem m_PreCullingSystem
private Game.Rendering.PreCullingSystem m_PreCullingSystem;
private Game.Rendering.BatchManagerSystem m_BatchManagerSystem
private Game.Rendering.BatchManagerSystem m_BatchManagerSystem;
public Colossal.Collections.NativeParallelQueue<Game.Rendering.BatchInstanceSystem+GroupActionData> m_GroupActionQueue
public Colossal.Collections.NativeParallelQueue<Game.Rendering.BatchInstanceSystem+GroupActionData> m_GroupActionQueue;
public Unity.Collections.NativeQueue<Game.Rendering.BatchInstanceSystem+VelocityData> m_VelocityQueue
public Unity.Collections.NativeQueue<Game.Rendering.BatchInstanceSystem+VelocityData> m_VelocityQueue;
public Unity.Collections.NativeQueue<Game.Rendering.BatchInstanceSystem+FadeData> m_FadeQueue
public Unity.Collections.NativeQueue<Game.Rendering.BatchInstanceSystem+FadeData> m_FadeQueue;
public Unity.Jobs.JobHandle m_Dependency
public Unity.Jobs.JobHandle m_Dependency;
private Game.Rendering.BatchInstanceSystem+Groups+TypeHandle __TypeHandle
private Game.Rendering.BatchInstanceSystem+Groups+TypeHandle __TypeHandle;
Constructors
public Groups()
public Groups();
Methods
private __AssignQueries(Unity.Entities.SystemState& state) : System.Void
private System.Void __AssignQueries(Unity.Entities.SystemState& state);
protected virtual OnCreate() : System.Void
protected virtual System.Void OnCreate();
protected virtual OnCreateForCompiler() : System.Void
protected virtual System.Void OnCreateForCompiler();
protected virtual OnUpdate() : System.Void
protected virtual System.Void OnUpdate();
Nested types
Game.Rendering.BatchInstanceSystem+Groups+TypeHandle