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Game.Rendering.BatchInstanceSystem+Groups

Assembly: Game
Namespace: Game.Rendering

Type: class public

Base: Game.GameSystemBase

Attributes: CompilerGenerated

Code

public class Groups : Game.GameSystemBase
{
    private Game.Rendering.PreCullingSystem m_PreCullingSystem;
    private Game.Rendering.BatchManagerSystem m_BatchManagerSystem;
    public Colossal.Collections.NativeParallelQueue<Game.Rendering.BatchInstanceSystem+GroupActionData> m_GroupActionQueue;
    public Unity.Collections.NativeQueue<Game.Rendering.BatchInstanceSystem+VelocityData> m_VelocityQueue;
    public Unity.Collections.NativeQueue<Game.Rendering.BatchInstanceSystem+FadeData> m_FadeQueue;
    public Unity.Jobs.JobHandle m_Dependency;
    private Game.Rendering.BatchInstanceSystem+Groups+TypeHandle __TypeHandle;

    public Groups();

    private System.Void __AssignQueries(Unity.Entities.SystemState& state);
    protected virtual System.Void OnCreate();
    protected virtual System.Void OnCreateForCompiler();
    protected virtual System.Void OnUpdate();
}

Fields

  • private Game.Rendering.PreCullingSystem m_PreCullingSystem
private Game.Rendering.PreCullingSystem m_PreCullingSystem;
  • private Game.Rendering.BatchManagerSystem m_BatchManagerSystem
private Game.Rendering.BatchManagerSystem m_BatchManagerSystem;
  • public Colossal.Collections.NativeParallelQueue<Game.Rendering.BatchInstanceSystem+GroupActionData> m_GroupActionQueue
public Colossal.Collections.NativeParallelQueue<Game.Rendering.BatchInstanceSystem+GroupActionData> m_GroupActionQueue;
  • public Unity.Collections.NativeQueue<Game.Rendering.BatchInstanceSystem+VelocityData> m_VelocityQueue
public Unity.Collections.NativeQueue<Game.Rendering.BatchInstanceSystem+VelocityData> m_VelocityQueue;
  • public Unity.Collections.NativeQueue<Game.Rendering.BatchInstanceSystem+FadeData> m_FadeQueue
public Unity.Collections.NativeQueue<Game.Rendering.BatchInstanceSystem+FadeData> m_FadeQueue;
  • public Unity.Jobs.JobHandle m_Dependency
public Unity.Jobs.JobHandle m_Dependency;
  • private Game.Rendering.BatchInstanceSystem+Groups+TypeHandle __TypeHandle
private Game.Rendering.BatchInstanceSystem+Groups+TypeHandle __TypeHandle;

Constructors

  • public Groups()
public Groups();

Methods

  • private __AssignQueries(Unity.Entities.SystemState& state) : System.Void
private System.Void __AssignQueries(Unity.Entities.SystemState& state);
  • protected virtual OnCreate() : System.Void
protected virtual System.Void OnCreate();
  • protected virtual OnCreateForCompiler() : System.Void
protected virtual System.Void OnCreateForCompiler();
  • protected virtual OnUpdate() : System.Void
protected virtual System.Void OnUpdate();

Nested types

  • Game.Rendering.BatchInstanceSystem+Groups+TypeHandle