Game.Rendering.BatchInstanceSystem+GroupActionData
Assembly: Game
Namespace: Game.Rendering
Type: struct sealed public
Base: System.ValueType
Implements: System.IComparable<Game.Rendering.BatchInstanceSystem+GroupActionData>
Code
public sealed struct GroupActionData : System.IComparable<Game.Rendering.BatchInstanceSystem+GroupActionData>
{
public System.Int32 m_GroupIndex;
public System.Int32 m_RemoveInstanceIndex;
public System.Int32 m_MergeIndex;
public Game.Rendering.InstanceData m_AddInstanceData;
public System.Boolean m_FadeIn;
public System.Int32 CompareTo(Game.Rendering.BatchInstanceSystem+GroupActionData other);
public virtual System.Int32 GetHashCode();
}
Fields
public System.Int32 m_GroupIndex
public System.Int32 m_GroupIndex;
public System.Int32 m_RemoveInstanceIndex
public System.Int32 m_RemoveInstanceIndex;
public System.Int32 m_MergeIndex
public System.Int32 m_MergeIndex;
public Game.Rendering.InstanceData m_AddInstanceData
public Game.Rendering.InstanceData m_AddInstanceData;
public System.Boolean m_FadeIn
public System.Boolean m_FadeIn;
Methods
public CompareTo(Game.Rendering.BatchInstanceSystem+GroupActionData other) : System.Int32
public System.Int32 CompareTo(Game.Rendering.BatchInstanceSystem+GroupActionData other);
public virtual GetHashCode() : System.Int32
public virtual System.Int32 GetHashCode();