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Game.Rendering.BatchInstanceSystem+GroupActionData

Assembly: Game
Namespace: Game.Rendering

Type: struct sealed public

Base: System.ValueType
Implements: System.IComparable<Game.Rendering.BatchInstanceSystem+GroupActionData>

Code

public sealed struct GroupActionData : System.IComparable<Game.Rendering.BatchInstanceSystem+GroupActionData>
{
    public System.Int32 m_GroupIndex;
    public System.Int32 m_RemoveInstanceIndex;
    public System.Int32 m_MergeIndex;
    public Game.Rendering.InstanceData m_AddInstanceData;
    public System.Boolean m_FadeIn;

    public System.Int32 CompareTo(Game.Rendering.BatchInstanceSystem+GroupActionData other);
    public virtual System.Int32 GetHashCode();
}

Fields

  • public System.Int32 m_GroupIndex
public System.Int32 m_GroupIndex;
  • public System.Int32 m_RemoveInstanceIndex
public System.Int32 m_RemoveInstanceIndex;
  • public System.Int32 m_MergeIndex
public System.Int32 m_MergeIndex;
  • public Game.Rendering.InstanceData m_AddInstanceData
public Game.Rendering.InstanceData m_AddInstanceData;
  • public System.Boolean m_FadeIn
public System.Boolean m_FadeIn;

Methods

  • public CompareTo(Game.Rendering.BatchInstanceSystem+GroupActionData other) : System.Int32
public System.Int32 CompareTo(Game.Rendering.BatchInstanceSystem+GroupActionData other);
  • public virtual GetHashCode() : System.Int32
public virtual System.Int32 GetHashCode();