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Game.Rendering.BatchInstanceSystem+FadeData

Assembly: Game
Namespace: Game.Rendering

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct FadeData
{
    public Unity.Entities.Entity m_Source;
    public System.Int32 m_GroupIndex;
    public System.Int32 m_InstanceIndex;

}

Fields

  • public Unity.Entities.Entity m_Source
public Unity.Entities.Entity m_Source;
  • public System.Int32 m_GroupIndex
public System.Int32 m_GroupIndex;
  • public System.Int32 m_InstanceIndex
public System.Int32 m_InstanceIndex;