Game.Rendering.BatchInstanceSystem+FadeData
Assembly: Game
Namespace: Game.Rendering
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct FadeData
{
public Unity.Entities.Entity m_Source;
public System.Int32 m_GroupIndex;
public System.Int32 m_InstanceIndex;
}
Fields
public Unity.Entities.Entity m_Source
public Unity.Entities.Entity m_Source;
public System.Int32 m_GroupIndex
public System.Int32 m_GroupIndex;
public System.Int32 m_InstanceIndex
public System.Int32 m_InstanceIndex;