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Game.Rendering.Debug.RenderPrefabRenderer+ShaderIDs

Assembly: Game
Namespace: Game.Rendering.Debug

Type: class static public

Base: System.Object

Code

public static class ShaderIDs
{
    public static readonly System.Int32 _BuildingState;
    public static readonly System.Int32 _ColorMask0;
    public static readonly System.Int32 _ColorMask1;
    public static readonly System.Int32 _ColorMask2;
    public static readonly System.Int32 _TextureArea;
    public static readonly System.Int32 _MeshSize;
    public static readonly System.Int32 _DecalLayerMask;
    public static readonly System.Int32 _LodFade;
    public static readonly System.Int32 _LodParameters;

}

Fields

  • public static readonly System.Int32 _BuildingState
public static readonly System.Int32 _BuildingState;
  • public static readonly System.Int32 _ColorMask0
public static readonly System.Int32 _ColorMask0;
  • public static readonly System.Int32 _ColorMask1
public static readonly System.Int32 _ColorMask1;
  • public static readonly System.Int32 _ColorMask2
public static readonly System.Int32 _ColorMask2;
  • public static readonly System.Int32 _TextureArea
public static readonly System.Int32 _TextureArea;
  • public static readonly System.Int32 _MeshSize
public static readonly System.Int32 _MeshSize;
  • public static readonly System.Int32 _DecalLayerMask
public static readonly System.Int32 _DecalLayerMask;
  • public static readonly System.Int32 _LodFade
public static readonly System.Int32 _LodFade;
  • public static readonly System.Int32 _LodParameters
public static readonly System.Int32 _LodParameters;