Game.Rendering.Debug.RenderPrefabRenderer+ShaderIDs
Assembly: Game
Namespace: Game.Rendering.Debug
Type: class static public
Base: System.Object
Code
public static class ShaderIDs
{
public static readonly System.Int32 _BuildingState;
public static readonly System.Int32 _ColorMask0;
public static readonly System.Int32 _ColorMask1;
public static readonly System.Int32 _ColorMask2;
public static readonly System.Int32 _TextureArea;
public static readonly System.Int32 _MeshSize;
public static readonly System.Int32 _DecalLayerMask;
public static readonly System.Int32 _LodFade;
public static readonly System.Int32 _LodParameters;
}
Fields
public static readonly System.Int32 _BuildingState
public static readonly System.Int32 _BuildingState;
public static readonly System.Int32 _ColorMask0
public static readonly System.Int32 _ColorMask0;
public static readonly System.Int32 _ColorMask1
public static readonly System.Int32 _ColorMask1;
public static readonly System.Int32 _ColorMask2
public static readonly System.Int32 _ColorMask2;
public static readonly System.Int32 _TextureArea
public static readonly System.Int32 _TextureArea;
public static readonly System.Int32 _MeshSize
public static readonly System.Int32 _MeshSize;
public static readonly System.Int32 _DecalLayerMask
public static readonly System.Int32 _DecalLayerMask;
public static readonly System.Int32 _LodFade
public static readonly System.Int32 _LodFade;
public static readonly System.Int32 _LodParameters
public static readonly System.Int32 _LodParameters;