Skip to content

Game.Rendering.OverlayRenderSystem+CurveData

Assembly: Game
Namespace: Game.Rendering

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct CurveData
{
    public UnityEngine.Matrix4x4 m_Matrix;
    public UnityEngine.Matrix4x4 m_InverseMatrix;
    public UnityEngine.Matrix4x4 m_Curve;
    public UnityEngine.Color m_OutlineColor;
    public UnityEngine.Color m_FillColor;
    public Unity.Mathematics.float2 m_Size;
    public Unity.Mathematics.float2 m_DashLengths;
    public Unity.Mathematics.float2 m_Roundness;
    public System.Single m_OutlineWidth;
    public System.Single m_FillStyle;

}

Fields

  • public UnityEngine.Matrix4x4 m_Matrix
public UnityEngine.Matrix4x4 m_Matrix;
  • public UnityEngine.Matrix4x4 m_InverseMatrix
public UnityEngine.Matrix4x4 m_InverseMatrix;
  • public UnityEngine.Matrix4x4 m_Curve
public UnityEngine.Matrix4x4 m_Curve;
  • public UnityEngine.Color m_OutlineColor
public UnityEngine.Color m_OutlineColor;
  • public UnityEngine.Color m_FillColor
public UnityEngine.Color m_FillColor;
  • public Unity.Mathematics.float2 m_Size
public Unity.Mathematics.float2 m_Size;
  • public Unity.Mathematics.float2 m_DashLengths
public Unity.Mathematics.float2 m_DashLengths;
  • public Unity.Mathematics.float2 m_Roundness
public Unity.Mathematics.float2 m_Roundness;
  • public System.Single m_OutlineWidth
public System.Single m_OutlineWidth;
  • public System.Single m_FillStyle
public System.Single m_FillStyle;