Game.Rendering.OverlayRenderSystem+CurveData
Assembly: Game
Namespace: Game.Rendering
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct CurveData
{
public UnityEngine.Matrix4x4 m_Matrix;
public UnityEngine.Matrix4x4 m_InverseMatrix;
public UnityEngine.Matrix4x4 m_Curve;
public UnityEngine.Color m_OutlineColor;
public UnityEngine.Color m_FillColor;
public Unity.Mathematics.float2 m_Size;
public Unity.Mathematics.float2 m_DashLengths;
public Unity.Mathematics.float2 m_Roundness;
public System.Single m_OutlineWidth;
public System.Single m_FillStyle;
}
Fields
public UnityEngine.Matrix4x4 m_Matrix
public UnityEngine.Matrix4x4 m_Matrix;
public UnityEngine.Matrix4x4 m_InverseMatrix
public UnityEngine.Matrix4x4 m_InverseMatrix;
public UnityEngine.Matrix4x4 m_Curve
public UnityEngine.Matrix4x4 m_Curve;
public UnityEngine.Color m_OutlineColor
public UnityEngine.Color m_OutlineColor;
public UnityEngine.Color m_FillColor
public UnityEngine.Color m_FillColor;
public Unity.Mathematics.float2 m_Size
public Unity.Mathematics.float2 m_Size;
public Unity.Mathematics.float2 m_DashLengths
public Unity.Mathematics.float2 m_DashLengths;
public Unity.Mathematics.float2 m_Roundness
public Unity.Mathematics.float2 m_Roundness;
public System.Single m_OutlineWidth
public System.Single m_OutlineWidth;
public System.Single m_FillStyle
public System.Single m_FillStyle;