Game.Rendering.AnimatedSystem+ClipPriorityData
Assembly: Game
Namespace: Game.Rendering
Type: struct sealed public
Base: System.ValueType
Implements: System.IComparable<Game.Rendering.AnimatedSystem+ClipPriorityData>
Code
public sealed struct ClipPriorityData : System.IComparable<Game.Rendering.AnimatedSystem+ClipPriorityData>
{
public Game.Rendering.AnimatedSystem+ClipIndex m_ClipIndex;
public System.Int32 m_Priority;
public System.Boolean m_IsLoading;
public System.Boolean m_IsLoaded;
public System.Int32 CompareTo(Game.Rendering.AnimatedSystem+ClipPriorityData other);
}
Fields
public Game.Rendering.AnimatedSystem+ClipIndex m_ClipIndex
public Game.Rendering.AnimatedSystem+ClipIndex m_ClipIndex;
public System.Int32 m_Priority
public System.Int32 m_Priority;
public System.Boolean m_IsLoading
public System.Boolean m_IsLoading;
public System.Boolean m_IsLoaded
public System.Boolean m_IsLoaded;
Methods
public CompareTo(Game.Rendering.AnimatedSystem+ClipPriorityData other) : System.Int32
public System.Int32 CompareTo(Game.Rendering.AnimatedSystem+ClipPriorityData other);