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Game.Rendering.AnimatedSystem+ClipPriorityData

Assembly: Game
Namespace: Game.Rendering

Type: struct sealed public

Base: System.ValueType
Implements: System.IComparable<Game.Rendering.AnimatedSystem+ClipPriorityData>

Code

public sealed struct ClipPriorityData : System.IComparable<Game.Rendering.AnimatedSystem+ClipPriorityData>
{
    public Game.Rendering.AnimatedSystem+ClipIndex m_ClipIndex;
    public System.Int32 m_Priority;
    public System.Boolean m_IsLoading;
    public System.Boolean m_IsLoaded;

    public System.Int32 CompareTo(Game.Rendering.AnimatedSystem+ClipPriorityData other);
}

Fields

  • public Game.Rendering.AnimatedSystem+ClipIndex m_ClipIndex
public Game.Rendering.AnimatedSystem+ClipIndex m_ClipIndex;
  • public System.Int32 m_Priority
public System.Int32 m_Priority;
  • public System.Boolean m_IsLoading
public System.Boolean m_IsLoading;
  • public System.Boolean m_IsLoaded
public System.Boolean m_IsLoaded;

Methods

  • public CompareTo(Game.Rendering.AnimatedSystem+ClipPriorityData other) : System.Int32
public System.Int32 CompareTo(Game.Rendering.AnimatedSystem+ClipPriorityData other);