Game.Rendering.AnimatedSystem+ClipIndex
Assembly: Game
Namespace: Game.Rendering
Type: struct sealed public
Base: System.ValueType
Implements: System.IEquatable<Game.Rendering.AnimatedSystem+ClipIndex>
Code
public sealed struct ClipIndex : System.IEquatable<Game.Rendering.AnimatedSystem+ClipIndex>
{
public Unity.Entities.Entity m_Style;
public System.Int32 m_Index;
public ClipIndex(Unity.Entities.Entity style, System.Int32 clipIndex);
public System.Boolean Equals(Game.Rendering.AnimatedSystem+ClipIndex other);
public virtual System.Int32 GetHashCode();
}
Fields
public Unity.Entities.Entity m_Style
public Unity.Entities.Entity m_Style;
public System.Int32 m_Index
public System.Int32 m_Index;
Constructors
public ClipIndex(Unity.Entities.Entity style, System.Int32 clipIndex)
public ClipIndex(Unity.Entities.Entity style, System.Int32 clipIndex);
Methods
public Equals(Game.Rendering.AnimatedSystem+ClipIndex other) : System.Boolean
public System.Boolean Equals(Game.Rendering.AnimatedSystem+ClipIndex other);
public virtual GetHashCode() : System.Int32
public virtual System.Int32 GetHashCode();