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Game.Rendering.AnimatedSystem+ClipIndex

Assembly: Game
Namespace: Game.Rendering

Type: struct sealed public

Base: System.ValueType
Implements: System.IEquatable<Game.Rendering.AnimatedSystem+ClipIndex>

Code

public sealed struct ClipIndex : System.IEquatable<Game.Rendering.AnimatedSystem+ClipIndex>
{
    public Unity.Entities.Entity m_Style;
    public System.Int32 m_Index;

    public ClipIndex(Unity.Entities.Entity style, System.Int32 clipIndex);

    public System.Boolean Equals(Game.Rendering.AnimatedSystem+ClipIndex other);
    public virtual System.Int32 GetHashCode();
}

Fields

  • public Unity.Entities.Entity m_Style
public Unity.Entities.Entity m_Style;
  • public System.Int32 m_Index
public System.Int32 m_Index;

Constructors

  • public ClipIndex(Unity.Entities.Entity style, System.Int32 clipIndex)
public ClipIndex(Unity.Entities.Entity style, System.Int32 clipIndex);

Methods

  • public Equals(Game.Rendering.AnimatedSystem+ClipIndex other) : System.Boolean
public System.Boolean Equals(Game.Rendering.AnimatedSystem+ClipIndex other);
  • public virtual GetHashCode() : System.Int32
public virtual System.Int32 GetHashCode();