Game.Rendering.ManagedBatchSystem+GroupKey+Batch
Assembly: Game
Namespace: Game.Rendering
Type: struct sealed public
Base: System.ValueType
Implements: System.IEquatable<Game.Rendering.ManagedBatchSystem+GroupKey+Batch>
Code
public sealed struct Batch : System.IEquatable<Game.Rendering.ManagedBatchSystem+GroupKey+Batch>
{
private UnityEngine.Material <loadedMaterial>k__BackingField;
private Game.Rendering.BatchFlags <flags>k__BackingField;
public UnityEngine.Material loadedMaterial { get; set; }
public Game.Rendering.BatchFlags flags { get; set; }
public Batch(Game.Rendering.CustomBatch batch);
public System.Boolean Equals(Game.Rendering.ManagedBatchSystem+GroupKey+Batch other);
public virtual System.Int32 GetHashCode();
}
Fields
private UnityEngine.Material <loadedMaterial>k__BackingField
private UnityEngine.Material <loadedMaterial>k__BackingField;
private Game.Rendering.BatchFlags <flags>k__BackingField
private Game.Rendering.BatchFlags <flags>k__BackingField;
Properties
public UnityEngine.Material loadedMaterial { get; set }
public UnityEngine.Material loadedMaterial { get; set; }
public Game.Rendering.BatchFlags flags { get; set }
public Game.Rendering.BatchFlags flags { get; set; }
Constructors
public Batch(Game.Rendering.CustomBatch batch)
public Batch(Game.Rendering.CustomBatch batch);
Methods
public Equals(Game.Rendering.ManagedBatchSystem+GroupKey+Batch other) : System.Boolean
public System.Boolean Equals(Game.Rendering.ManagedBatchSystem+GroupKey+Batch other);
public virtual GetHashCode() : System.Int32
public virtual System.Int32 GetHashCode();