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Game.Rendering.ManagedBatchSystem+GroupKey+Batch

Assembly: Game
Namespace: Game.Rendering

Type: struct sealed public

Base: System.ValueType
Implements: System.IEquatable<Game.Rendering.ManagedBatchSystem+GroupKey+Batch>

Code

public sealed struct Batch : System.IEquatable<Game.Rendering.ManagedBatchSystem+GroupKey+Batch>
{
    private UnityEngine.Material <loadedMaterial>k__BackingField;
    private Game.Rendering.BatchFlags <flags>k__BackingField;

    public UnityEngine.Material loadedMaterial { get; set; }
    public Game.Rendering.BatchFlags flags { get; set; }

    public Batch(Game.Rendering.CustomBatch batch);

    public System.Boolean Equals(Game.Rendering.ManagedBatchSystem+GroupKey+Batch other);
    public virtual System.Int32 GetHashCode();
}

Fields

  • private UnityEngine.Material <loadedMaterial>k__BackingField
private UnityEngine.Material <loadedMaterial>k__BackingField;
  • private Game.Rendering.BatchFlags <flags>k__BackingField
private Game.Rendering.BatchFlags <flags>k__BackingField;

Properties

  • public UnityEngine.Material loadedMaterial { get; set }
public UnityEngine.Material loadedMaterial { get; set; }
  • public Game.Rendering.BatchFlags flags { get; set }
public Game.Rendering.BatchFlags flags { get; set; }

Constructors

  • public Batch(Game.Rendering.CustomBatch batch)
public Batch(Game.Rendering.CustomBatch batch);

Methods

  • public Equals(Game.Rendering.ManagedBatchSystem+GroupKey+Batch other) : System.Boolean
public System.Boolean Equals(Game.Rendering.ManagedBatchSystem+GroupKey+Batch other);
  • public virtual GetHashCode() : System.Int32
public virtual System.Int32 GetHashCode();