Game.Rendering.AnimatedSystem+AnimationLayerData2
Assembly: Game
Namespace: Game.Rendering
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct AnimationLayerData2
{
public System.Int32 m_CurrentIndex;
public System.Single m_CurrentFrame;
public Unity.Mathematics.int2 m_TransitionIndex;
public Unity.Mathematics.float2 m_TransitionFrame;
public Unity.Mathematics.float2 m_TransitionWeight;
}
Fields
public System.Int32 m_CurrentIndex
public System.Int32 m_CurrentIndex;
public System.Single m_CurrentFrame
public System.Single m_CurrentFrame;
public Unity.Mathematics.int2 m_TransitionIndex
public Unity.Mathematics.int2 m_TransitionIndex;
public Unity.Mathematics.float2 m_TransitionFrame
public Unity.Mathematics.float2 m_TransitionFrame;
public Unity.Mathematics.float2 m_TransitionWeight
public Unity.Mathematics.float2 m_TransitionWeight;