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Game.Rendering.AnimatedSystem+AnimationLayerData2

Assembly: Game
Namespace: Game.Rendering

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct AnimationLayerData2
{
    public System.Int32 m_CurrentIndex;
    public System.Single m_CurrentFrame;
    public Unity.Mathematics.int2 m_TransitionIndex;
    public Unity.Mathematics.float2 m_TransitionFrame;
    public Unity.Mathematics.float2 m_TransitionWeight;

}

Fields

  • public System.Int32 m_CurrentIndex
public System.Int32 m_CurrentIndex;
  • public System.Single m_CurrentFrame
public System.Single m_CurrentFrame;
  • public Unity.Mathematics.int2 m_TransitionIndex
public Unity.Mathematics.int2 m_TransitionIndex;
  • public Unity.Mathematics.float2 m_TransitionFrame
public Unity.Mathematics.float2 m_TransitionFrame;
  • public Unity.Mathematics.float2 m_TransitionWeight
public Unity.Mathematics.float2 m_TransitionWeight;