Game.Rendering.AnimatedSystem+AnimationLayerData
Assembly: Game
Namespace: Game.Rendering
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct AnimationLayerData
{
public System.Int32 m_CurrentIndex;
public System.Single m_CurrentFrame;
public System.Int32 m_TransitionIndex;
public System.Single m_TransitionFrame;
public System.Single m_TransitionWeight;
}
Fields
public System.Int32 m_CurrentIndex
public System.Int32 m_CurrentIndex;
public System.Single m_CurrentFrame
public System.Single m_CurrentFrame;
public System.Int32 m_TransitionIndex
public System.Int32 m_TransitionIndex;
public System.Single m_TransitionFrame
public System.Single m_TransitionFrame;
public System.Single m_TransitionWeight
public System.Single m_TransitionWeight;