Game.Rendering.AnimatedSystem+AnimationFrameData
Assembly: Game
Namespace: Game.Rendering
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct AnimationFrameData
{
public System.Int32 m_MetaIndex;
public System.Int32 m_RestPoseIndex;
public System.Int32 m_ResetHistory;
public System.Int32 m_CorrectiveIndex;
public Game.Rendering.AnimatedSystem+AnimationLayerData2 m_BodyData;
public Game.Rendering.AnimatedSystem+AnimationLayerData m_FaceData;
}
Fields
public System.Int32 m_MetaIndex
public System.Int32 m_MetaIndex;
public System.Int32 m_RestPoseIndex
public System.Int32 m_RestPoseIndex;
public System.Int32 m_ResetHistory
public System.Int32 m_ResetHistory;
public System.Int32 m_CorrectiveIndex
public System.Int32 m_CorrectiveIndex;
public Game.Rendering.AnimatedSystem+AnimationLayerData2 m_BodyData
public Game.Rendering.AnimatedSystem+AnimationLayerData2 m_BodyData;
public Game.Rendering.AnimatedSystem+AnimationLayerData m_FaceData
public Game.Rendering.AnimatedSystem+AnimationLayerData m_FaceData;