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Game.Rendering.AnimatedSystem+AnimationFrameData

Assembly: Game
Namespace: Game.Rendering

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct AnimationFrameData
{
    public System.Int32 m_MetaIndex;
    public System.Int32 m_RestPoseIndex;
    public System.Int32 m_ResetHistory;
    public System.Int32 m_CorrectiveIndex;
    public Game.Rendering.AnimatedSystem+AnimationLayerData2 m_BodyData;
    public Game.Rendering.AnimatedSystem+AnimationLayerData m_FaceData;

}

Fields

  • public System.Int32 m_MetaIndex
public System.Int32 m_MetaIndex;
  • public System.Int32 m_RestPoseIndex
public System.Int32 m_RestPoseIndex;
  • public System.Int32 m_ResetHistory
public System.Int32 m_ResetHistory;
  • public System.Int32 m_CorrectiveIndex
public System.Int32 m_CorrectiveIndex;
  • public Game.Rendering.AnimatedSystem+AnimationLayerData2 m_BodyData
public Game.Rendering.AnimatedSystem+AnimationLayerData2 m_BodyData;
  • public Game.Rendering.AnimatedSystem+AnimationLayerData m_FaceData
public Game.Rendering.AnimatedSystem+AnimationLayerData m_FaceData;