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Game.Rendering.AnimatedSystem+AnimationClipData

Assembly: Game
Namespace: Game.Rendering

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct AnimationClipData
{
    public Colossal.Collections.NativeHeapBlock m_AnimAllocation;
    public Colossal.Collections.NativeHeapBlock m_HierarchyAllocation;
    public Colossal.Collections.NativeHeapBlock m_ShapeAllocation;
    public Colossal.Collections.NativeHeapBlock m_BoneAllocation;
    public Colossal.Collections.NativeHeapBlock m_InverseBoneAllocation;

}

Fields

  • public Colossal.Collections.NativeHeapBlock m_AnimAllocation
public Colossal.Collections.NativeHeapBlock m_AnimAllocation;
  • public Colossal.Collections.NativeHeapBlock m_HierarchyAllocation
public Colossal.Collections.NativeHeapBlock m_HierarchyAllocation;
  • public Colossal.Collections.NativeHeapBlock m_ShapeAllocation
public Colossal.Collections.NativeHeapBlock m_ShapeAllocation;
  • public Colossal.Collections.NativeHeapBlock m_BoneAllocation
public Colossal.Collections.NativeHeapBlock m_BoneAllocation;
  • public Colossal.Collections.NativeHeapBlock m_InverseBoneAllocation
public Colossal.Collections.NativeHeapBlock m_InverseBoneAllocation;