Game.Rendering.AnimatedSystem+AnimationClipData
Assembly: Game
Namespace: Game.Rendering
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct AnimationClipData
{
public Colossal.Collections.NativeHeapBlock m_AnimAllocation;
public Colossal.Collections.NativeHeapBlock m_HierarchyAllocation;
public Colossal.Collections.NativeHeapBlock m_ShapeAllocation;
public Colossal.Collections.NativeHeapBlock m_BoneAllocation;
public Colossal.Collections.NativeHeapBlock m_InverseBoneAllocation;
}
Fields
public Colossal.Collections.NativeHeapBlock m_AnimAllocation
public Colossal.Collections.NativeHeapBlock m_AnimAllocation;
public Colossal.Collections.NativeHeapBlock m_HierarchyAllocation
public Colossal.Collections.NativeHeapBlock m_HierarchyAllocation;
public Colossal.Collections.NativeHeapBlock m_ShapeAllocation
public Colossal.Collections.NativeHeapBlock m_ShapeAllocation;
public Colossal.Collections.NativeHeapBlock m_BoneAllocation
public Colossal.Collections.NativeHeapBlock m_BoneAllocation;
public Colossal.Collections.NativeHeapBlock m_InverseBoneAllocation
public Colossal.Collections.NativeHeapBlock m_InverseBoneAllocation;