Game.Rendering.ProceduralSkeletonSystem+AllocationRemove
Assembly: Game
Namespace: Game.Rendering
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct AllocationRemove
{
public Colossal.Collections.NativeHeapBlock m_Allocation;
public System.Int32 m_RemoveTime;
}
Fields
public Colossal.Collections.NativeHeapBlock m_Allocation
public Colossal.Collections.NativeHeapBlock m_Allocation;
public System.Int32 m_RemoveTime
public System.Int32 m_RemoveTime;