Skip to content

Game.Rendering.ProceduralSkeletonSystem+AllocationRemove

Assembly: Game
Namespace: Game.Rendering

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct AllocationRemove
{
    public Colossal.Collections.NativeHeapBlock m_Allocation;
    public System.Int32 m_RemoveTime;

}

Fields

  • public Colossal.Collections.NativeHeapBlock m_Allocation
public Colossal.Collections.NativeHeapBlock m_Allocation;
  • public System.Int32 m_RemoveTime
public System.Int32 m_RemoveTime;