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Game.Rendering.PreCullingSystem+ActionFlags

Assembly: Game
Namespace: Game.Rendering

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Attributes: Flags

Code

public sealed enum ActionFlags : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.Byte value__;
    public static const Game.Rendering.PreCullingSystem+ActionFlags PassedCulling;
    public static const Game.Rendering.PreCullingSystem+ActionFlags CrossFade;
    public static const Game.Rendering.PreCullingSystem+ActionFlags Deleted;
    public static const Game.Rendering.PreCullingSystem+ActionFlags Applied;

}

Fields

  • public System.Byte value__
public System.Byte value__;
  • public static const Game.Rendering.PreCullingSystem+ActionFlags PassedCulling
public static const Game.Rendering.PreCullingSystem+ActionFlags PassedCulling;
  • public static const Game.Rendering.PreCullingSystem+ActionFlags CrossFade
public static const Game.Rendering.PreCullingSystem+ActionFlags CrossFade;
  • public static const Game.Rendering.PreCullingSystem+ActionFlags Deleted
public static const Game.Rendering.PreCullingSystem+ActionFlags Deleted;
  • public static const Game.Rendering.PreCullingSystem+ActionFlags Applied
public static const Game.Rendering.PreCullingSystem+ActionFlags Applied;