Game.Rendering.PreCullingSystem+ActionFlags
Assembly: Game
Namespace: Game.Rendering
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Attributes: Flags
Code
public sealed enum ActionFlags : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.Byte value__;
public static const Game.Rendering.PreCullingSystem+ActionFlags PassedCulling;
public static const Game.Rendering.PreCullingSystem+ActionFlags CrossFade;
public static const Game.Rendering.PreCullingSystem+ActionFlags Deleted;
public static const Game.Rendering.PreCullingSystem+ActionFlags Applied;
}
Fields
public System.Byte value__
public System.Byte value__;
public static const Game.Rendering.PreCullingSystem+ActionFlags PassedCulling
public static const Game.Rendering.PreCullingSystem+ActionFlags PassedCulling;
public static const Game.Rendering.PreCullingSystem+ActionFlags CrossFade
public static const Game.Rendering.PreCullingSystem+ActionFlags CrossFade;
public static const Game.Rendering.PreCullingSystem+ActionFlags Deleted
public static const Game.Rendering.PreCullingSystem+ActionFlags Deleted;
public static const Game.Rendering.PreCullingSystem+ActionFlags Applied
public static const Game.Rendering.PreCullingSystem+ActionFlags Applied;