Game.Reflection.ObjectWithDepsAccessor`1
Assembly: Game
Namespace: Game.Reflection
Type: class public
Base: Game.Reflection.ObjectAccessor<T>
Implements: Game.Reflection.ITypedValueAccessor<T>
, Game.Reflection.IValueAccessor
, System.IEquatable<Game.Reflection.ObjectAccessor<T>>
Code
public class ObjectWithDepsAccessor<T> : Game.Reflection.ObjectAccessor<T>, Game.Reflection.ITypedValueAccessor<T>, Game.Reflection.IValueAccessor, System.IEquatable<Game.Reflection.ObjectAccessor<T>>
{
private readonly System.Reflection.FieldInfo[] m_Deps;
public ObjectWithDepsAccessor`1(T obj, System.Reflection.FieldInfo[] deps);
public virtual System.Object GetValue();
}
Fields
private readonly System.Reflection.FieldInfo[] m_Deps
private readonly System.Reflection.FieldInfo[] m_Deps;
Constructors
public ObjectWithDepsAccessor
1(T obj, System.Reflection.FieldInfo[] deps)`
public ObjectWithDepsAccessor`1(T obj, System.Reflection.FieldInfo[] deps);
Methods
public virtual GetValue() : System.Object
public virtual System.Object GetValue();