Game.Reflection.ObjectAccessor`1
Assembly: Game
Namespace: Game.Reflection
Type: class public
Base: System.Object
Implements: Game.Reflection.ITypedValueAccessor<T>
, Game.Reflection.IValueAccessor
, System.IEquatable<Game.Reflection.ObjectAccessor<T>>
Code
public class ObjectAccessor<T> : Game.Reflection.ITypedValueAccessor<T>, Game.Reflection.IValueAccessor, System.IEquatable<Game.Reflection.ObjectAccessor<T>>
{
protected T m_Object;
private System.Boolean m_ReadOnly;
public System.Type valueType { get; }
public ObjectAccessor`1(T obj, System.Boolean readOnly);
public System.Boolean Equals(Game.Reflection.ObjectAccessor<T> other);
public virtual System.Boolean Equals(System.Object obj);
public virtual System.Int32 GetHashCode();
public T GetTypedValue();
public virtual System.Object GetValue();
public System.Void SetTypedValue(T value);
public virtual System.Void SetValue(System.Object value);
}
Fields
protected T m_Object
protected T m_Object;
private System.Boolean m_ReadOnly
private System.Boolean m_ReadOnly;
Properties
public System.Type valueType { get }
public System.Type valueType { get; }
Constructors
public ObjectAccessor
1(T obj, System.Boolean readOnly = True)`
public ObjectAccessor`1(T obj, System.Boolean readOnly);
Methods
public Equals(Game.Reflection.ObjectAccessor<T> other) : System.Boolean
public System.Boolean Equals(Game.Reflection.ObjectAccessor<T> other);
public virtual Equals(System.Object obj) : System.Boolean
public virtual System.Boolean Equals(System.Object obj);
public virtual GetHashCode() : System.Int32
public virtual System.Int32 GetHashCode();
public GetTypedValue() : T
public T GetTypedValue();
public virtual GetValue() : System.Object
public virtual System.Object GetValue();
public SetTypedValue(T value) : System.Void
public System.Void SetTypedValue(T value);
public virtual SetValue(System.Object value) : System.Void
public virtual System.Void SetValue(System.Object value);