Game.Reflection.NativeValueAccessor`1
Assembly: Game
Namespace: Game.Reflection
Type: class public
Base: System.Object
Implements: Game.Reflection.ITypedValueAccessor<T>
, Game.Reflection.IValueAccessor
, System.IEquatable<Game.Reflection.NativeValueAccessor<T>>
Code
public class NativeValueAccessor<T> : Game.Reflection.ITypedValueAccessor<T>, Game.Reflection.IValueAccessor, System.IEquatable<Game.Reflection.NativeValueAccessor<T>>
{
private readonly Game.Reflection.IValueAccessor m_Parent;
public System.Type valueType { get; }
public NativeValueAccessor`1(Game.Reflection.IValueAccessor parent);
public System.Boolean Equals(Game.Reflection.NativeValueAccessor<T> other);
public virtual System.Boolean Equals(System.Object obj);
public virtual System.Int32 GetHashCode();
public T GetTypedValue();
public System.Object GetValue();
public System.Void SetTypedValue(T value);
public System.Void SetValue(System.Object value);
}
Fields
private readonly Game.Reflection.IValueAccessor m_Parent
private readonly Game.Reflection.IValueAccessor m_Parent;
Properties
public System.Type valueType { get }
public System.Type valueType { get; }
Constructors
public NativeValueAccessor
1(Game.Reflection.IValueAccessor parent)`
public NativeValueAccessor`1(Game.Reflection.IValueAccessor parent);
Methods
public Equals(Game.Reflection.NativeValueAccessor<T> other) : System.Boolean
public System.Boolean Equals(Game.Reflection.NativeValueAccessor<T> other);
public virtual Equals(System.Object obj) : System.Boolean
public virtual System.Boolean Equals(System.Object obj);
public virtual GetHashCode() : System.Int32
public virtual System.Int32 GetHashCode();
public GetTypedValue() : T
public T GetTypedValue();
public GetValue() : System.Object
public System.Object GetValue();
public SetTypedValue(T value) : System.Void
public System.Void SetTypedValue(T value);
public SetValue(System.Object value) : System.Void
public System.Void SetValue(System.Object value);