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Game.Prefabs.ColorProperties+VariationGroup

Assembly: Game
Namespace: Game.Prefabs

Type: class public

Base: System.Object

Attributes: Serializable

Code

public class VariationGroup
{
    public System.String m_Name;
    public System.Int32 m_Probability;
    public Game.Rendering.ColorSyncFlags m_MeshSyncMode;
    public System.Boolean m_OverrideRandomness;
    public Unity.Mathematics.int3 m_VariationRanges;
    public Unity.Mathematics.int3 m_AlphaRanges;

    public VariationGroup();

}

Fields

  • public System.String m_Name
public System.String m_Name;
  • public System.Int32 m_Probability
public System.Int32 m_Probability;
  • public Game.Rendering.ColorSyncFlags m_MeshSyncMode
public Game.Rendering.ColorSyncFlags m_MeshSyncMode;
  • public System.Boolean m_OverrideRandomness
public System.Boolean m_OverrideRandomness;
  • public Unity.Mathematics.int3 m_VariationRanges
public Unity.Mathematics.int3 m_VariationRanges;
  • public Unity.Mathematics.int3 m_AlphaRanges
public Unity.Mathematics.int3 m_AlphaRanges;

Constructors

  • public VariationGroup()
public VariationGroup();