Game.Prefabs.ColorProperties+VariationGroup
Assembly: Game
Namespace: Game.Prefabs
Type: class public
Base: System.Object
Attributes: Serializable
Code
public class VariationGroup
{
public System.String m_Name;
public System.Int32 m_Probability;
public Game.Rendering.ColorSyncFlags m_MeshSyncMode;
public System.Boolean m_OverrideRandomness;
public Unity.Mathematics.int3 m_VariationRanges;
public Unity.Mathematics.int3 m_AlphaRanges;
public VariationGroup();
}
Fields
public System.String m_Name
public System.String m_Name;
public System.Int32 m_Probability
public System.Int32 m_Probability;
public Game.Rendering.ColorSyncFlags m_MeshSyncMode
public Game.Rendering.ColorSyncFlags m_MeshSyncMode;
public System.Boolean m_OverrideRandomness
public System.Boolean m_OverrideRandomness;
public Unity.Mathematics.int3 m_VariationRanges
public Unity.Mathematics.int3 m_VariationRanges;
public Unity.Mathematics.int3 m_AlphaRanges
public Unity.Mathematics.int3 m_AlphaRanges;
Constructors
public VariationGroup()
public VariationGroup();