Game.Prefabs.UIAvatarColorData
Assembly: Assembly-CSharp
Namespace: Game.Prefabs
Type: struct
Base: Unity.Entities.IBufferElementData
Summary:
UIAvatarColorData is an ECS buffer element type that holds a single UnityEngine.Color32 value. It's intended to be used as elements in a DynamicBuffer on an Entity to store avatar/UI color entries (for example, a palette or list of color variants). As a value-type buffer element it is suitable for use with Unity DOTS/ECS (blittable/simple data).
Fields
public UnityEngine.Color32 m_Color
Holds the RGBA color for this buffer element. Color32 stores 4 bytes (r,g,b,a). This field is the primary payload of this buffer element and is used when reading/writing color entries from a DynamicBuffer.
Properties
- This type defines no properties. Use the public field m_Color directly when reading or writing values.
Constructors
public UIAvatarColorData(UnityEngine.Color32 color)
Constructs a UIAvatarColorData instance and sets m_Color to the provided color. Useful for adding new entries into a DynamicBuffer.
Methods
- This type defines no methods. It is a plain data container implementing IBufferElementData.
Usage Example
// Add a DynamicBuffer<UIAvatarColorData> to an entity and populate it
var entityManager = Unity.Entities.World.DefaultGameObjectInjectionWorld.EntityManager;
var entity = entityManager.CreateEntity();
// Ensure the entity has a buffer of UIAvatarColorData
var buffer = entityManager.AddBuffer<Game.Prefabs.UIAvatarColorData>(entity);
// Add some colors
buffer.Add(new Game.Prefabs.UIAvatarColorData(new UnityEngine.Color32(255, 0, 0, 255))); // Red
buffer.Add(new Game.Prefabs.UIAvatarColorData(new UnityEngine.Color32(0, 255, 0, 255))); // Green
buffer.Add(new Game.Prefabs.UIAvatarColorData(new UnityEngine.Color32(0, 0, 255, 255))); // Blue
// Read/modify
for (int i = 0; i < buffer.Length; i++)
{
UnityEngine.Color32 c = buffer[i].m_Color;
// modify c if needed and write back
// buffer[i] = new Game.Prefabs.UIAvatarColorData(modifiedColor);
}
Additional notes:
- Because this implements Unity.Entities.IBufferElementData, it is intended for use with EntityManager/GetBuffer, archetypes, or systems that operate on DynamicBuffer