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Game.Prefabs.UIAssetMenuData

Assembly: Assembly-CSharp
Namespace: Game.Prefabs

Type: struct

Base: System.ValueType
Implements: Unity.Entities.IComponentData, Unity.Entities.IQueryTypeParameter

Summary:
UIAssetMenuData is a small marker/tag component (an "empty" component) used by the game's ECS to identify or mark entities related to UI asset menus. It is decorated with [StructLayout(LayoutKind.Sequential, Size = 1)] to ensure a stable, non-zero size and suitable memory layout for DOTS usage. Because it implements IComponentData and IQueryTypeParameter, it can be added to entities and used in queries as a type parameter for filtering or selecting entity sets.


Fields

  • (none)
    This struct contains no instance fields — it is an intentionally empty/tag component. The StructLayout(Size = 1) attribute gives it a concrete size despite having no fields.

Properties

  • (none)
    As an empty value-type component, it exposes no properties.

Constructors

  • public UIAssetMenuData()
    The default parameterless constructor is provided implicitly. No initialization data is required because the component carries no state.

Methods

  • (none)
    There are no methods defined on this struct.

Usage Example

// Add the tag component to an entity
var entityManager = World.DefaultGameObjectInjectionWorld.EntityManager;
var entity = entityManager.CreateEntity();
entityManager.AddComponent<UIAssetMenuData>(entity);

// Use the tag in a SystemBase query to operate on entities that have the tag
public partial class MyUISystem : Unity.Entities.SystemBase
{
    protected override void OnUpdate()
    {
        Entities
            .WithAll<UIAssetMenuData>()
            .ForEach((Entity e) =>
            {
                // process UI asset menu entities
            }).Schedule();
    }
}

Additional notes: - Because this component carries no data, it's useful purely for classification (e.g., marking prefabs or entities that represent UI asset menu elements). - The presence of IQueryTypeParameter indicates it can be used as a query parameter/type constraint in ECS queries.