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Game.Prefabs.BuildingTerraformOverride+SubLot

Assembly: Game
Namespace: Game.Prefabs

Type: class public

Base: System.Object

Attributes: Serializable

Code

public class SubLot
{
    public Colossal.Mathematics.Bounds2 m_Area;
    public System.Single m_HeightOffset;
    public System.Boolean m_Circular;
    public System.Boolean m_DontRaise;
    public System.Boolean m_DontLower;

    public SubLot();

}

Fields

  • public Colossal.Mathematics.Bounds2 m_Area
public Colossal.Mathematics.Bounds2 m_Area;
  • public System.Single m_HeightOffset
public System.Single m_HeightOffset;
  • public System.Boolean m_Circular
public System.Boolean m_Circular;
  • public System.Boolean m_DontRaise
public System.Boolean m_DontRaise;
  • public System.Boolean m_DontLower
public System.Boolean m_DontLower;

Constructors

  • public SubLot()
public SubLot();