Game.Prefabs.BuildingTerraformOverride+SubLot
Assembly: Game
Namespace: Game.Prefabs
Type: class public
Base: System.Object
Attributes: Serializable
Code
public class SubLot
{
public Colossal.Mathematics.Bounds2 m_Area;
public System.Single m_HeightOffset;
public System.Boolean m_Circular;
public System.Boolean m_DontRaise;
public System.Boolean m_DontLower;
public SubLot();
}
Fields
public Colossal.Mathematics.Bounds2 m_Area
public Colossal.Mathematics.Bounds2 m_Area;
public System.Single m_HeightOffset
public System.Single m_HeightOffset;
public System.Boolean m_Circular
public System.Boolean m_Circular;
public System.Boolean m_DontRaise
public System.Boolean m_DontRaise;
public System.Boolean m_DontLower
public System.Boolean m_DontLower;
Constructors
public SubLot()
public SubLot();