Game.Prefabs.CompositionFlags+Side
Assembly: Game
Namespace: Game.Prefabs
Type: enum sealed public
Base: System.Enum
Implements: System.IComparable
, System.ISpanFormattable
, System.IFormattable
, System.IConvertible
Attributes: Flags
Code
public sealed enum Side : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
public System.UInt32 value__;
public static const Game.Prefabs.CompositionFlags+Side Raised;
public static const Game.Prefabs.CompositionFlags+Side Lowered;
public static const Game.Prefabs.CompositionFlags+Side LowTransition;
public static const Game.Prefabs.CompositionFlags+Side HighTransition;
public static const Game.Prefabs.CompositionFlags+Side PrimaryTrack;
public static const Game.Prefabs.CompositionFlags+Side SecondaryTrack;
public static const Game.Prefabs.CompositionFlags+Side TertiaryTrack;
public static const Game.Prefabs.CompositionFlags+Side QuaternaryTrack;
public static const Game.Prefabs.CompositionFlags+Side PrimaryStop;
public static const Game.Prefabs.CompositionFlags+Side SecondaryStop;
public static const Game.Prefabs.CompositionFlags+Side PrimaryBeautification;
public static const Game.Prefabs.CompositionFlags+Side SecondaryBeautification;
public static const Game.Prefabs.CompositionFlags+Side AbruptEnd;
public static const Game.Prefabs.CompositionFlags+Side Gate;
public static const Game.Prefabs.CompositionFlags+Side Sidewalk;
public static const Game.Prefabs.CompositionFlags+Side WideSidewalk;
public static const Game.Prefabs.CompositionFlags+Side ParkingSpaces;
public static const Game.Prefabs.CompositionFlags+Side SoundBarrier;
public static const Game.Prefabs.CompositionFlags+Side PrimaryLane;
public static const Game.Prefabs.CompositionFlags+Side SecondaryLane;
public static const Game.Prefabs.CompositionFlags+Side TertiaryLane;
public static const Game.Prefabs.CompositionFlags+Side QuaternaryLane;
public static const Game.Prefabs.CompositionFlags+Side ForbidLeftTurn;
public static const Game.Prefabs.CompositionFlags+Side ForbidRightTurn;
public static const Game.Prefabs.CompositionFlags+Side AddCrosswalk;
public static const Game.Prefabs.CompositionFlags+Side RemoveCrosswalk;
public static const Game.Prefabs.CompositionFlags+Side ForbidStraight;
}
Fields
public System.UInt32 value__
public System.UInt32 value__;
public static const Game.Prefabs.CompositionFlags+Side Raised
public static const Game.Prefabs.CompositionFlags+Side Raised;
public static const Game.Prefabs.CompositionFlags+Side Lowered
public static const Game.Prefabs.CompositionFlags+Side Lowered;
public static const Game.Prefabs.CompositionFlags+Side LowTransition
public static const Game.Prefabs.CompositionFlags+Side LowTransition;
public static const Game.Prefabs.CompositionFlags+Side HighTransition
public static const Game.Prefabs.CompositionFlags+Side HighTransition;
public static const Game.Prefabs.CompositionFlags+Side PrimaryTrack
public static const Game.Prefabs.CompositionFlags+Side PrimaryTrack;
public static const Game.Prefabs.CompositionFlags+Side SecondaryTrack
public static const Game.Prefabs.CompositionFlags+Side SecondaryTrack;
public static const Game.Prefabs.CompositionFlags+Side TertiaryTrack
public static const Game.Prefabs.CompositionFlags+Side TertiaryTrack;
public static const Game.Prefabs.CompositionFlags+Side QuaternaryTrack
public static const Game.Prefabs.CompositionFlags+Side QuaternaryTrack;
public static const Game.Prefabs.CompositionFlags+Side PrimaryStop
public static const Game.Prefabs.CompositionFlags+Side PrimaryStop;
public static const Game.Prefabs.CompositionFlags+Side SecondaryStop
public static const Game.Prefabs.CompositionFlags+Side SecondaryStop;
public static const Game.Prefabs.CompositionFlags+Side PrimaryBeautification
public static const Game.Prefabs.CompositionFlags+Side PrimaryBeautification;
public static const Game.Prefabs.CompositionFlags+Side SecondaryBeautification
public static const Game.Prefabs.CompositionFlags+Side SecondaryBeautification;
public static const Game.Prefabs.CompositionFlags+Side AbruptEnd
public static const Game.Prefabs.CompositionFlags+Side AbruptEnd;
public static const Game.Prefabs.CompositionFlags+Side Gate
public static const Game.Prefabs.CompositionFlags+Side Gate;
public static const Game.Prefabs.CompositionFlags+Side Sidewalk
public static const Game.Prefabs.CompositionFlags+Side Sidewalk;
public static const Game.Prefabs.CompositionFlags+Side WideSidewalk
public static const Game.Prefabs.CompositionFlags+Side WideSidewalk;
public static const Game.Prefabs.CompositionFlags+Side ParkingSpaces
public static const Game.Prefabs.CompositionFlags+Side ParkingSpaces;
public static const Game.Prefabs.CompositionFlags+Side SoundBarrier
public static const Game.Prefabs.CompositionFlags+Side SoundBarrier;
public static const Game.Prefabs.CompositionFlags+Side PrimaryLane
public static const Game.Prefabs.CompositionFlags+Side PrimaryLane;
public static const Game.Prefabs.CompositionFlags+Side SecondaryLane
public static const Game.Prefabs.CompositionFlags+Side SecondaryLane;
public static const Game.Prefabs.CompositionFlags+Side TertiaryLane
public static const Game.Prefabs.CompositionFlags+Side TertiaryLane;
public static const Game.Prefabs.CompositionFlags+Side QuaternaryLane
public static const Game.Prefabs.CompositionFlags+Side QuaternaryLane;
public static const Game.Prefabs.CompositionFlags+Side ForbidLeftTurn
public static const Game.Prefabs.CompositionFlags+Side ForbidLeftTurn;
public static const Game.Prefabs.CompositionFlags+Side ForbidRightTurn
public static const Game.Prefabs.CompositionFlags+Side ForbidRightTurn;
public static const Game.Prefabs.CompositionFlags+Side AddCrosswalk
public static const Game.Prefabs.CompositionFlags+Side AddCrosswalk;
public static const Game.Prefabs.CompositionFlags+Side RemoveCrosswalk
public static const Game.Prefabs.CompositionFlags+Side RemoveCrosswalk;
public static const Game.Prefabs.CompositionFlags+Side ForbidStraight
public static const Game.Prefabs.CompositionFlags+Side ForbidStraight;