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Game.Prefabs.CompositionFlags+Side

Assembly: Game
Namespace: Game.Prefabs

Type: enum sealed public

Base: System.Enum
Implements: System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible

Attributes: Flags

Code

public sealed enum Side : System.IComparable, System.ISpanFormattable, System.IFormattable, System.IConvertible
{
    public System.UInt32 value__;
    public static const Game.Prefabs.CompositionFlags+Side Raised;
    public static const Game.Prefabs.CompositionFlags+Side Lowered;
    public static const Game.Prefabs.CompositionFlags+Side LowTransition;
    public static const Game.Prefabs.CompositionFlags+Side HighTransition;
    public static const Game.Prefabs.CompositionFlags+Side PrimaryTrack;
    public static const Game.Prefabs.CompositionFlags+Side SecondaryTrack;
    public static const Game.Prefabs.CompositionFlags+Side TertiaryTrack;
    public static const Game.Prefabs.CompositionFlags+Side QuaternaryTrack;
    public static const Game.Prefabs.CompositionFlags+Side PrimaryStop;
    public static const Game.Prefabs.CompositionFlags+Side SecondaryStop;
    public static const Game.Prefabs.CompositionFlags+Side PrimaryBeautification;
    public static const Game.Prefabs.CompositionFlags+Side SecondaryBeautification;
    public static const Game.Prefabs.CompositionFlags+Side AbruptEnd;
    public static const Game.Prefabs.CompositionFlags+Side Gate;
    public static const Game.Prefabs.CompositionFlags+Side Sidewalk;
    public static const Game.Prefabs.CompositionFlags+Side WideSidewalk;
    public static const Game.Prefabs.CompositionFlags+Side ParkingSpaces;
    public static const Game.Prefabs.CompositionFlags+Side SoundBarrier;
    public static const Game.Prefabs.CompositionFlags+Side PrimaryLane;
    public static const Game.Prefabs.CompositionFlags+Side SecondaryLane;
    public static const Game.Prefabs.CompositionFlags+Side TertiaryLane;
    public static const Game.Prefabs.CompositionFlags+Side QuaternaryLane;
    public static const Game.Prefabs.CompositionFlags+Side ForbidLeftTurn;
    public static const Game.Prefabs.CompositionFlags+Side ForbidRightTurn;
    public static const Game.Prefabs.CompositionFlags+Side AddCrosswalk;
    public static const Game.Prefabs.CompositionFlags+Side RemoveCrosswalk;
    public static const Game.Prefabs.CompositionFlags+Side ForbidStraight;

}

Fields

  • public System.UInt32 value__
public System.UInt32 value__;
  • public static const Game.Prefabs.CompositionFlags+Side Raised
public static const Game.Prefabs.CompositionFlags+Side Raised;
  • public static const Game.Prefabs.CompositionFlags+Side Lowered
public static const Game.Prefabs.CompositionFlags+Side Lowered;
  • public static const Game.Prefabs.CompositionFlags+Side LowTransition
public static const Game.Prefabs.CompositionFlags+Side LowTransition;
  • public static const Game.Prefabs.CompositionFlags+Side HighTransition
public static const Game.Prefabs.CompositionFlags+Side HighTransition;
  • public static const Game.Prefabs.CompositionFlags+Side PrimaryTrack
public static const Game.Prefabs.CompositionFlags+Side PrimaryTrack;
  • public static const Game.Prefabs.CompositionFlags+Side SecondaryTrack
public static const Game.Prefabs.CompositionFlags+Side SecondaryTrack;
  • public static const Game.Prefabs.CompositionFlags+Side TertiaryTrack
public static const Game.Prefabs.CompositionFlags+Side TertiaryTrack;
  • public static const Game.Prefabs.CompositionFlags+Side QuaternaryTrack
public static const Game.Prefabs.CompositionFlags+Side QuaternaryTrack;
  • public static const Game.Prefabs.CompositionFlags+Side PrimaryStop
public static const Game.Prefabs.CompositionFlags+Side PrimaryStop;
  • public static const Game.Prefabs.CompositionFlags+Side SecondaryStop
public static const Game.Prefabs.CompositionFlags+Side SecondaryStop;
  • public static const Game.Prefabs.CompositionFlags+Side PrimaryBeautification
public static const Game.Prefabs.CompositionFlags+Side PrimaryBeautification;
  • public static const Game.Prefabs.CompositionFlags+Side SecondaryBeautification
public static const Game.Prefabs.CompositionFlags+Side SecondaryBeautification;
  • public static const Game.Prefabs.CompositionFlags+Side AbruptEnd
public static const Game.Prefabs.CompositionFlags+Side AbruptEnd;
  • public static const Game.Prefabs.CompositionFlags+Side Gate
public static const Game.Prefabs.CompositionFlags+Side Gate;
  • public static const Game.Prefabs.CompositionFlags+Side Sidewalk
public static const Game.Prefabs.CompositionFlags+Side Sidewalk;
  • public static const Game.Prefabs.CompositionFlags+Side WideSidewalk
public static const Game.Prefabs.CompositionFlags+Side WideSidewalk;
  • public static const Game.Prefabs.CompositionFlags+Side ParkingSpaces
public static const Game.Prefabs.CompositionFlags+Side ParkingSpaces;
  • public static const Game.Prefabs.CompositionFlags+Side SoundBarrier
public static const Game.Prefabs.CompositionFlags+Side SoundBarrier;
  • public static const Game.Prefabs.CompositionFlags+Side PrimaryLane
public static const Game.Prefabs.CompositionFlags+Side PrimaryLane;
  • public static const Game.Prefabs.CompositionFlags+Side SecondaryLane
public static const Game.Prefabs.CompositionFlags+Side SecondaryLane;
  • public static const Game.Prefabs.CompositionFlags+Side TertiaryLane
public static const Game.Prefabs.CompositionFlags+Side TertiaryLane;
  • public static const Game.Prefabs.CompositionFlags+Side QuaternaryLane
public static const Game.Prefabs.CompositionFlags+Side QuaternaryLane;
  • public static const Game.Prefabs.CompositionFlags+Side ForbidLeftTurn
public static const Game.Prefabs.CompositionFlags+Side ForbidLeftTurn;
  • public static const Game.Prefabs.CompositionFlags+Side ForbidRightTurn
public static const Game.Prefabs.CompositionFlags+Side ForbidRightTurn;
  • public static const Game.Prefabs.CompositionFlags+Side AddCrosswalk
public static const Game.Prefabs.CompositionFlags+Side AddCrosswalk;
  • public static const Game.Prefabs.CompositionFlags+Side RemoveCrosswalk
public static const Game.Prefabs.CompositionFlags+Side RemoveCrosswalk;
  • public static const Game.Prefabs.CompositionFlags+Side ForbidStraight
public static const Game.Prefabs.CompositionFlags+Side ForbidStraight;