Game.Prefabs.ReplacePrefabSystem+ReplacePrefabData
Assembly: Game
Namespace: Game.Prefabs
Type: struct sealed public
Base: System.ValueType
Code
public sealed struct ReplacePrefabData
{
public Unity.Entities.Entity m_OldPrefab;
public Unity.Entities.Entity m_SourceInstance;
public System.Boolean m_AreasUpdated;
public System.Boolean m_NetsUpdated;
public System.Boolean m_LanesUpdated;
}
Fields
public Unity.Entities.Entity m_OldPrefab
public Unity.Entities.Entity m_OldPrefab;
public Unity.Entities.Entity m_SourceInstance
public Unity.Entities.Entity m_SourceInstance;
public System.Boolean m_AreasUpdated
public System.Boolean m_AreasUpdated;
public System.Boolean m_NetsUpdated
public System.Boolean m_NetsUpdated;
public System.Boolean m_LanesUpdated
public System.Boolean m_LanesUpdated;