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Game.Prefabs.ReplacePrefabSystem+ReplacePrefabData

Assembly: Game
Namespace: Game.Prefabs

Type: struct sealed public

Base: System.ValueType

Code

public sealed struct ReplacePrefabData
{
    public Unity.Entities.Entity m_OldPrefab;
    public Unity.Entities.Entity m_SourceInstance;
    public System.Boolean m_AreasUpdated;
    public System.Boolean m_NetsUpdated;
    public System.Boolean m_LanesUpdated;

}

Fields

  • public Unity.Entities.Entity m_OldPrefab
public Unity.Entities.Entity m_OldPrefab;
  • public Unity.Entities.Entity m_SourceInstance
public Unity.Entities.Entity m_SourceInstance;
  • public System.Boolean m_AreasUpdated
public System.Boolean m_AreasUpdated;
  • public System.Boolean m_NetsUpdated
public System.Boolean m_NetsUpdated;
  • public System.Boolean m_LanesUpdated
public System.Boolean m_LanesUpdated;